QoP: Head Separator Part III -- Turn 0 and Overview

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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby RunsWithLegos » Mon Apr 09, 2012 1:39 pm

yes.
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Warhead » Mon Apr 09, 2012 5:13 pm

Lord Warhead of the Immortals, reporting for mayhem and frolics Major Natalya! 8) I hear there are some Colonists moms in need of protecting. :warhead:
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby BFenix » Mon Apr 09, 2012 6:24 pm

I've said it before on FB and I'll say it again here. Thanks for the spot Nat, I'll gladly command the Death Korps in this epic assault on a wonderfully set battlefield ( :666: guitar players!). This is going to be one hell of a fight folks!

FETCH ME THAT ARTIFAKT YOU DOGS!
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Ben-Jammin » Mon Apr 09, 2012 6:33 pm

Please, PLEASE tell me that the "Death Korps" mentioned above are based on the WH40k versions in lego...
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby BFenix » Mon Apr 09, 2012 6:46 pm

Ben-Jammin wrote:Please, PLEASE tell me that the "Death Korps" mentioned above are based on the WH40k versions in lego...


Well, if you do a little research on the MAOX you'll see that they simply share the same name. I named them "Korps" instead of "Corps" because it sounded more Brikwarsy, but it seems that it ended sounding as a 40K rip-off when it really wasn't. I really don't care, my Death Korps are way cooler than some trench coated, gas masked sissies anyway.

EDIT: Btw Nat, you still need stats on the Korps? IMO it would be better if you make up some for them, I think mine are slightly over-powered.
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Natalya » Mon Apr 09, 2012 6:59 pm

Objectives and Allegiances List:
Note: This battle was conceived two years ago. As such, the Akkadians are attacking with a coalition of allies who at present are not friends of the Akkadians, most notably the Immortals. But at the time I came up with this, the Immortals were allied with the Akkadians, so for the Wiki's sake we are playing as though the minifigs fighting this battle are back in G.R. 2010. Chalk it up to Koincidence or something.

Assyrian Defenders:
ASE Commandos and Soldiers
ASE Armoured Division
Civilians

Akkadian Allied Forçes:
Akkadians
Akkadian Fanatics
Space Ninjas
MAOX Death Korps
Immortals
Inquistadores

Neutral:
Guitar Players

Unknown:
Secret Faction 1




Team Objectives:
ASE Commandos and Soldiers -- Protect the city, repel the invasion. Safeguard the Head Separator. Keep Major Smith alive.
ASE Armoured Divison -- Protect the city, repel the invasion. Keep Major Natalya alive.
Civilians -- Die in as extremely violent circumstances as possible, because it will be ossum. Explore the city.

Akkadians -- Breach the wall. Get the Head Separator. Keep Piltogg alive.
Akkadian Fanatics -- Breach the wall. Kill as many enemies as possible. Bonus points for terrorizing the local populace.
Space Ninjas -- Kill as many enemies as possible.
MAOX Death Korps -- Breach the wall. Kill as many enemies as possible. Keep Major Riker alive.
Immortals -- Kill or capture (then kill later) Major Smith. Keep Warhead alive, or like undead, whichever he happens to be.
Inquistadores -- Obtain Assyrian laser weapons to study their technology. Keep Captain Roberto alive.

Guitar Players -- Rock out. Gain new fans.

Secret Faction 1 -- Unknown
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Natalya » Mon Apr 09, 2012 7:10 pm

BFenix: Tell me what their stats are.

And Warhead if you have stats for your Terrorkhan and their Flechette SMGs let me know.

*EDIT*

I am accepting orders for turn one now. Piltogg hasn't responded to a PM from me yet but if he takes the option to reorganize his deployment I will post pictures of the new deployment here and allow people who already submitted orders to make necessary changes.
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Silent-sigfig » Mon Apr 09, 2012 7:32 pm

Can i have pictures of the civillians
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Natalya » Mon Apr 09, 2012 8:51 pm

Yea sure.


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In the middle here we have Sanchez. He is a war-vet with PTSD. When he heard the Akkadians were coming he got his assault rifle and headed out the door. His shack is that crummy red building. Nearby are two police officers, the Davis brothers. The police are under your control. In the background are three industrial workers. (From left to right they are Will, Steve, and Ricky.) A fourth worker, a contractor named Rosie, is inside the pump station.


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Over by the blue and white house are two more cops, Jason and Mike. (Mike is on the right with the pistol.) These guys have a trike.


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Out in front of the house is Polly. A mechanik, Joe, is working on her trike.


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And finally there are a banker dude and his assistant outside their office. A couple of Assyrians are inside there. The banker, Mr. Vanchildress, is plotting new ways to accumulate as much wealth as possible by exploiting this conflict. His assistant, Karl, is complicit with Mr. Vanchildress' exploits.
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby piltogg » Mon Apr 09, 2012 9:16 pm

allright, looks epic! *begins planning a master strategy*
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Natalya » Mon Apr 09, 2012 10:15 pm

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Okay, Piltogg has decided to put his army at this side of the battlefield. If you need to revise your Turn 1 orders after seeing this, please let me know. Otherwise I'm waiting for a few more people to send me orders.
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Silent-sigfig » Mon Apr 09, 2012 10:38 pm

orders in. prepare for MADNESS
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby stubby » Tue Apr 10, 2012 12:48 am

I know I'm already two parts late for this, but when did the brain separator turn into a head separator?

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Seems like any fool with a sword or axe can separate heads, that's nothing special. But separating a brain while leaving the head intact, that takes some serious tomfoolery.
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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby Falk » Tue Apr 10, 2012 7:17 am

Can I have Brag's faction since he hasn't shown up yet?
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: QoP: Head Separator Part III -- Turn 0 and Overview

Postby RunsWithLegos » Tue Apr 10, 2012 7:37 am

yet, give it time man.
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