QoP: Head Separator Part III -- Turn 2

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Re: QoP: Head Separator Part III -- Turn 2

Postby Whiteagle » Sat May 05, 2012 1:49 pm

Natalya wrote:Err it is just a missile launcher, I was just describing it lol.

...Can missile launch doors be used as impromptu close-quarter weapons? :phil:
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Re: QoP: Head Separator Part III -- Turn 2

Postby RunsWithLegos » Sat May 05, 2012 1:55 pm

... that'd be awesome.
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Re: QoP: Head Separator Part III -- Turn 2

Postby Natalya » Sat May 05, 2012 2:06 pm

I'm going to be real about this; that spider tank is incredibly lethal. So is the Vanquisher.

Obviously excluding the weapons and stuff, here is some information about both...


S-143 White Widow Spider Tank:
Structure Level: 4
Size: 8
Propulsion: 12" per turn when driving, 6" per turn when walking.
Crew: 2

Vanquisher Super Tank:
Structure Level: 3
Size: 12
Propulsion: 10" per turn
Crew: 5
Passengers: 7-ish

The Vanquisher is a drivable bunker, the White Widow is a heavily armoured yet refined piece of technology.
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Re: QoP: Head Separator Part III -- Turn 2

Postby Zupponn » Sat May 05, 2012 2:34 pm

So, is there any advantage to having the White Widow walking?
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Re: QoP: Head Separator Part III -- Turn 2

Postby Colette » Sat May 05, 2012 3:14 pm

Zupponn wrote:So, is there any advantage to having the White Widow walking?


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Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...


:belushi:
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Re: QoP: Head Separator Part III -- Turn 2

Postby Warhead » Sat May 05, 2012 3:58 pm

Can you post a link to that please. I wasn't here when it was current or missed it somehow. Thing is fucking insanely awesome.
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Re: QoP: Head Separator Part III -- Turn 2

Postby Colette » Sat May 05, 2012 4:06 pm

Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...


:belushi:
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Re: QoP: Head Separator Part III -- Turn 2

Postby Alex » Sat May 05, 2012 4:31 pm

This turn was epic. I can't wait for the next one :666: :sparta:
With regards to minor heroes, it seems like every battle between my brother and me has included some random minifig who turned out to be really awesome. Like there was one time where we did a WWI battle in some Egyptian ruins. Basically everyone died (over 40 people at the start of the battle, only 3 left at the end), but one of the survivors was this old German archaeologist who hid behind cover for most of the battle, then at the end decided "fuck it!" and ripped a machine gun off it's turret and gunned down the last few enemies. In the Battle for Fort Jefferson, viewtopic.php?t=7485,(hopefully the end will be posted eventually, because it was awesome) there is ultimately only one US grunt who survived out of 16. Needless to say, he obtained a promotion for his actions.
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Re: QoP: Head Separator Part III -- Turn 2

Postby Keldoclock » Fri May 11, 2012 10:20 pm

Is that the end of the turn? If so, could we have some overviews, Natalya?
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Re: QoP: Head Separator Part III -- Turn 2

Postby Apollyon » Sat May 12, 2012 4:06 pm

Natalya wrote:

Obviously excluding the weapons and stuff, here is some information about both...

S-143 White Widow Spider Tank:
Structure Level: 4
Size: 8
Propulsion: 12" per turn when driving, 6" per turn when walking.
Crew: 2

Vanquisher Super Tank:
Structure Level: 3
Size: 12
Propulsion: 10" per turn
Crew: 5
Passengers: 7-ish

The Vanquisher is a drivable bunker, the White Widow is a heavily armoured yet refined piece of technology.


I am interested in the weapon stats of both vehicles, too.
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Re: QoP: Head Separator Part III -- Turn 2

Postby Ben-Jammin » Sat May 12, 2012 7:08 pm

Apollyon wrote:I am interested in the weapon stats of both vehicles, too.
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Re: QoP: Head Separator Part III -- Turn 2

Postby cherikov » Mon May 14, 2012 5:38 am

This... is... awesome...
Ah, these diplomats! What chatterboxes! There's only one way to shut them up - cut them down with machine guns. Bulganin, go and get me one!
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Re: QoP: Head Separator Part III -- Turn 2

Postby Natalya » Wed May 23, 2012 11:28 pm

Space Ninjas -- Played by mgb519

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They made it to the wall. Nothing to shoot at this time.



End Turn 2


Overviews:


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Now Accepting Orders for Turn 3

If you already sent me Turn 3 orders, you can use this opportunity to make updates to them.
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Re: QoP: Head Separator Part III -- Turn 2

Postby Legofighter » Mon Oct 29, 2012 6:46 pm

Natalya, every single one of your battles is a :ftw:
I SWEAR TO SCREW THAT SILVANIGHTMARE THING!
May the Third Alliance die, the sooner the better!
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