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Warhead wrote:my head burns with War.

Warhead wrote:my head burns with War.


Zupponn wrote:I think he meant war banners.
I only allow special units carry war banners, and I like to give any friendly units within 5" a +1 buff to any combat roll they make. The one flag that I do use now needs to be planted in order for it to take effect. After it's planted, then it can't be moved again for the remainder of the game. Puts a little strategy into how you use it.
Warhead wrote:my head burns with War.

Whiteagle wrote:Zupponn wrote:I think he meant war banners.
I only allow special units carry war banners, and I like to give any friendly units within 5" a +1 buff to any combat roll they make. The one flag that I do use now needs to be planted in order for it to take effect. After it's planted, then it can't be moved again for the remainder of the game. Puts a little strategy into how you use it.
What about a game where units have to move a central flag closer to their side of the map?

IVhorseman wrote:Planting and un-planting the flag each as full-round actions would be pretty cool too.

Zupponn wrote:IVhorseman wrote:Planting and un-planting the flag each as full-round actions would be pretty cool too.
Yes, I was thinking about that, but then I thought that that would just turn into a variation of position jockeying, which is no fun and against the spirit of Brikwars.
Whiteagle wrote:...Also, what if the flag was a two-handed heavy melee weapon?

Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...


Whiteagle wrote:Zupponn wrote:IVhorseman wrote:Planting and un-planting the flag each as full-round actions would be pretty cool too.
Yes, I was thinking about that, but then I thought that that would just turn into a variation of position jockeying, which is no fun and against the spirit of Brikwars.
Pointlessly fighting to the death over a flag in the middle of a nowhere box canyon?
How could something like that possibly NOT be Brikwars?
Anyways, I thinking that the flag would give bonuses, but only if they are planted in a base on your side.
So it starts with a mad dash to grab the flag, then another to plant it before the guy holding it gets killed.
If you'd want to prevent turtling, just have cannons on the rear forts that get to blow up a base that's held the flag for so many turns.
You could also have the win condition set to "last team with possession by the time everyone else is dead" instead of "get it to your rear base"...
...Also, what if the flag was a two-handed heavy melee weapon?

IVhorseman wrote:There could also be banners of +1 combat rolls, beacons of piloting, or even one that works like an officer!
Warhead wrote:my head burns with War.

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