Explosive size

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Explosive size

Postby WestNordOst » Mon Jun 25, 2012 2:50 pm

I have a question regarding the 2010 rules for you guys, regarding the explosive size.

The rulebook says:
Explosive Size (XS) is measured by the number of bricks (or roughly brick-sized elements) used to construct an individual Explosive, rather than by inches.


But how would you actually categorize for example the below explosives? If I say "one brick = one XS", I end up with very odd explosive sizes for these.
Attachments
BILD0136.JPG
Explosives
BILD0136.JPG (59.19 KiB) Viewed 1187 times
TROLOLO
WestNordOst
Champion
 
Posts: 18
Joined: Mon Jun 25, 2012 2:18 pm

Re: Explosive size

Postby WestNordOst » Mon Jun 25, 2012 2:54 pm

The minifig is supposed to be a red troubleshooter (paranoia) by the way ;-)
TROLOLO
WestNordOst
Champion
 
Posts: 18
Joined: Mon Jun 25, 2012 2:18 pm

Re: Explosive size

Postby stubby » Mon Jun 25, 2012 3:57 pm

WestNordOst wrote:But how would you actually categorize for example the below explosives? If I say "one brick = one XS", I end up with very odd explosive sizes for these.

I'm seeing a size 5, a 3, a couple of 2s, and a 4 next to the minifig. Fatness doesn't matter, only length :twss: .

Also note - one brick is the height of a standard 2x4 brick. The current rulebook doesn't make this very clear, it was a lot more important as a unit of measurement in earlier editions.

Also - we can attach images now? How about that.
User avatar
stubby
forum janitor
 
Posts: 4344
Joined: Sat Dec 29, 2007 8:31 pm

Re: Explosive size

Postby Tzan » Mon Jun 25, 2012 4:09 pm

stubby wrote:Also - we can attach images now? How about that.


Not sure thats something you want to encourage, since its taking up your server space.
User avatar
Tzan
Pooplord
 
Posts: 4628
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Re: Explosive size

Postby IVhorseman » Mon Jun 25, 2012 4:11 pm

Yeah but this is a good example of a good question, complete with a good picture. Good.

Stickied!
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6092
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: Explosive size

Postby samuelzz10 » Mon Jun 25, 2012 7:38 pm

Tzan wrote:
stubby wrote:Also - we can attach images now? How about that.


Not sure thats something you want to encourage, since its taking up your server space.

who cares, it's phbb's problem now.
Image
Spoiler: show
my old sig
Image

WARNING: Posts in forum may have been edited by forum
User avatar
samuelzz10
n00b
n00b
 
Posts: 1461
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: Explosive size

Postby WestNordOst » Tue Jun 26, 2012 8:03 am

stubby wrote:Fatness doesn't matter, only length :twss: .

Though, starting at ~4 XS, explosives that only have a size of 1x1 brick start to look really odd as explosive bullets - more like explosive rods. So at about that size, I must build my explosives 4 times as big (switch to 2x2 brick) to look appropriate. I'd like to defuse this jump a little for my games. Any ideas?

Edit: What's bugging me is not that I got to build huge explosives to get huge explosions but that with the standard rules, one can also build ridiculously small explosives (said "rods") with huge explosions.
TROLOLO
WestNordOst
Champion
 
Posts: 18
Joined: Mon Jun 25, 2012 2:18 pm

Re: Explosive size

Postby stubby » Tue Jun 26, 2012 10:59 am

In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.
User avatar
stubby
forum janitor
 
Posts: 4344
Joined: Sat Dec 29, 2007 8:31 pm

Re: Explosive size

Postby Natalya » Mon Jul 02, 2012 10:53 pm

WestNordOst wrote:
stubby wrote:Fatness doesn't matter, only length :twss: .

Though, starting at ~4 XS, explosives that only have a size of 1x1 brick start to look really odd as explosive bullets - more like explosive rods. So at about that size, I must build my explosives 4 times as big (switch to 2x2 brick) to look appropriate. I'd like to defuse this jump a little for my games. Any ideas?

Edit: What's bugging me is not that I got to build huge explosives to get huge explosions but that with the standard rules, one can also build ridiculously small explosives (said "rods") with huge explosions.

I like this. Once you exceed a square number you should have to increase all dimensions to equal said square before adding weapon size points. This could work for gun-type weapons too.

A side effect is this would encourage more creation contraption weapons (rubber-band powered ballistas for example) because they could fire outside their size limited range while other weapons would have to be built larger and larger for range increases.
Image
  ▲
▲ ▲

"Each night alone I dream, that I'm a rebel Roller Queen‼
I'll be a star that shines, I can make the whole world mine‼"


Image
User avatar
Natalya
You think I have a god complex? Let me tell you something. I am god.
You think I have a god complex?  Let me tell you something.  I am god.
 
Posts: 5142
Joined: Wed Sep 17, 2008 10:57 pm
Location: Now in Ontario

Re: Explosive size

Postby IVhorseman » Mon Jul 02, 2012 11:42 pm

Actually, manually-fired weapons still have to land shots within their range.

This sounds like too many maths - any rules on aesthetics should really just be personal preferences. If you want a big long quantum death rod to have a 4d10 explosion, just give it the damn explosion.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6092
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: Explosive size

Postby Legofighter » Fri Aug 10, 2012 7:18 am

Im using the 2001 rules for explosions with a little personnal twist:
The explosion size is ESx2" (where ES is explosive weapon size and is based on length (respective length for each size) ES 1= 1/2" ES 2=1" ES 3=2" ES 4=4" ES 5=6" ES 6=8")
Exemple: the explosives, in the OP, from left to right, would be ES 3, 2, 2, 1 and 2
I SWEAR TO SCREW THAT SILVANIGHTMARE THING!
May the Third Alliance die, the sooner the better!
TROLOLO
Legofighter
Officer
 
Posts: 179
Joined: Sat Sep 03, 2011 2:42 pm
Location: Grammar Assassin's Kingdom

Re: Explosive size

Postby Natalya » Sun Aug 19, 2012 1:59 pm

IVhorseman wrote:Actually, manually-fired weapons still have to land shots within their range.


The Fuck?

That's the dumbest thing I've ever heard.
Image
  ▲
▲ ▲

"Each night alone I dream, that I'm a rebel Roller Queen‼
I'll be a star that shines, I can make the whole world mine‼"


Image
User avatar
Natalya
You think I have a god complex? Let me tell you something. I am god.
You think I have a god complex?  Let me tell you something.  I am god.
 
Posts: 5142
Joined: Wed Sep 17, 2008 10:57 pm
Location: Now in Ontario

Re: Explosive size

Postby Colette » Sun Aug 19, 2012 2:06 pm

Natalya wrote:
IVhorseman wrote:Actually, manually-fired weapons still have to land shots within their range.


The Fuck?

That's the dumbest thing I've ever heard.


Use some delicious :fudge: .
Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...


:belushi:
User avatar
Colette
I for one personally welcome clown face bologna
 
Posts: 2226
Joined: Tue Apr 12, 2011 6:04 pm
Location: This Forum

Re: Explosive size

Postby Whiteagle » Sun Aug 19, 2012 3:18 pm

Natalya wrote:
IVhorseman wrote:Actually, manually-fired weapons still have to land shots within their range.


The Fuck?

That's the dumbest thing I've ever heard.

He means you'd still have to HIT whatever you shot at with your slam-fire catapult or spring-powered cannon...
User avatar
Whiteagle
Mega Blok
 
Posts: 1471
Joined: Wed Dec 14, 2011 1:30 pm

Re: Explosive size

Postby IVhorseman » Sun Aug 19, 2012 5:27 pm

"Range Limitation: No matter how far the projectile actually flies, only the strikes within the weapon's listed range are counted."

I agree with you that if you make the projectile and the shot lands somewhere, then goddammit that's where it should have landed. I have a feeling that this rule is implemented though because of what Mike knows the NELUG folks would do with a couple rubber bands and infinite range.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6092
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Next

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 1 guest