Microscale Space Fleet

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Theblackdog
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Microscale Space Fleet

Post by Theblackdog » Thu Aug 28, 2008 4:22 pm

The new and expanded microscale pirate fleet. The Orca is gone but the Tiger Shark Corvette is still here. I have stats for it in my own rule set and the destroyer has stats in Vanguard, but I haven't made MicroSpaceWars stats for any of the ships yet. They will probably be very missile- and boost-heavy.

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The whole fleet. Three fighters, three corvettes/frigates, and a Destroyer.

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Fighters only. Left to right: Turret fighter, command fighter, and standard fighter. Each model represents an entire squadron.

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The Rail Corvette is the fleet's long-range vessel. Carrying a massive railgun, it can disable enemy ships from across the battlefield. The railgun does 7D6 damage, and its poor accuracy is offset by the ship's advanced sensors (note for those who read my rules: I changed the bonus for sensor clusters from +1 to +3. ECM clusters are still the same, though.)

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Nurse Shark corvettes are made from battle damaged Tiger Sharks. Their secondary engines, armor plating, and energy weapons are removed to make way for increased missile capacity and a dedicated minelaying system. (Another edit to the rules: mines now require a 10cp, 2 hull points Minelayer to deploy from the cargo hold).

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Devastator Destroyer. The largest and most powerful ship in the fleet. A generic battle wagon with four missile launchers, two beam cannons, and three laser cannons. A large engine array gives it an excellent turn of speed despite its size.
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Danuis
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Post by Danuis » Thu Aug 28, 2008 4:28 pm

neat
Danuis,hero,savoy!

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Shaeph
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Post by Shaeph » Thu Aug 28, 2008 5:23 pm

You've inspired me,
i'm going to build a fleet now
Spend each day as if it were your last.
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"Weekends don't count unless you do something completely pointless." - Calvin

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Rody
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Post by Rody » Fri Aug 29, 2008 4:24 am

I find those little fighters really neat, and the rest's nice as well.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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ahp77
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Post by ahp77 » Fri Aug 29, 2008 11:14 am

ACK!!! suffering from TOO MUCH FRIGGIN" OSSUM!!!!!!!1 ▲'d!!!!!

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pesgores
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Post by pesgores » Sat Aug 30, 2008 8:10 pm

Sweet. Minifig scale it.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
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Adean
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Post by Adean » Sun Aug 31, 2008 12:49 am

If each of those fighters represent a squadron, then I think that you would have to have A LOT of bricks to minifig scale it.

I appreciate you adopting the way of the "OSSUM" Ahp. I'm flattered by your mimicry. Keep it up, and we'll have a clan of "OSSUM" followers to match the triangle jobbers. LoL, jk

However, that fleet is OSSUM SAUCE!!!! I like it. Their shape makes them look like sports cars. BUT SPORTS CARS WITH SPACE COMBAT CAPABILITIES!!!! EPIIIIIIICCCCCC!!!!! If I ever make a fleet, it'll be blockier, just cuz I like the blocky look for ships. Hey, no friction in space, why shape it like it is? Moar room for gunz!!!
<a href="http://photobucket.com" target="_blank"><img src="http://i150.photobucket.com/albums/s113 ... achphp.jpg" border="0" alt="Ossum Sauce"></a>

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Theblackdog
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Post by Theblackdog » Sun Aug 31, 2008 8:13 am

Some of the ships (the fighters, Tiger Shark and the destroyer) are capable of planetary landings. The Rail Corvette isn't all that aerodynamic, and the Nurse Shark is built from a Tiger Shark hull.
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