Briktopian "Vindicator" Super Heavy Death Tank

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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Bragallot » Sat Sep 01, 2012 3:39 pm

Then don't use it?
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Apollyon » Sat Sep 01, 2012 3:43 pm

Colette wrote:Oh, it's only a size 7 main gun. *wipes off sweat*


But there is two of them. Which, according to my house rules, means: one action to shoot a the same target, roll twice for use and damage.
Edit: that house rule is called "twin linked"
Last edited by Apollyon on Sat Sep 01, 2012 3:48 pm, edited 2 times in total.
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Bragallot » Sat Sep 01, 2012 3:45 pm

That's what I do as well :rtfm: I don't add the damage up though, that's kinda important.
Last edited by Bragallot on Sat Sep 01, 2012 3:46 pm, edited 1 time in total.
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Apollyon » Sat Sep 01, 2012 3:45 pm

Bragallot wrote:Then don't use it?


Yes, but i still wonder what is the possible use of it? Instead of playing like an anorak of course.
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Bragallot » Sat Sep 01, 2012 3:48 pm

I don't really know, I've always just been of the opinion that the differing damage rolls represents 'hitting weak spots' well enough, after all steel is steel and a bullet is a bullet. If you shoot a gun at the same spot of a tank 100 times it'll always have the same effect.
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Zupponn » Sat Sep 01, 2012 10:58 pm

Bragallot wrote:I don't really know, I've always just been of the opinion that the differing damage rolls represents 'hitting weak spots' well enough, after all steel is steel and a bullet is a bullet. If you shoot a gun at the same spot of a tank 100 times it'll always have the same effect.

But that effect will eventually start to take its toll on the tank, right?
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Natalya » Sat Sep 01, 2012 11:32 pm

Okay if going with using only things I already have to fight this thing and if I don't use the AC or the Venus, then here is my strategy...

Zerg Rush with all my dudes. I have like 100 Assyrians. It has some good anti-infantry, but not that good. Death Bikes and Star Commandos try to land on the top of it and hack away at it from up there. My Super Tank engages it directly. If the turret gets blown off or whatever, just kamikaze right into it, preferably from the side to bust some of the tank treads. The bad Widow can try to focus fire on the main weaponry, then if the treads get disabled by the Vanquisher's kamikaze run the bad Widow can try to climb up on it and rip open the turret or something. My Dreadnought and Jaguar variant will just support my infantry in generalized attacks. Most of my guys would die, but I think I have enough Assyrians to come out on top.

If I was using my Czech-Republikans then I would try kamikaze runs with all of their air craft. 3 fighters plus the transport at full speed should mess it up pretty badly, especially since the fighters come with some missiles. They would try to go for the treads and the main turret. Everyone else would assault it from the back, combining fire on the rear door. Rocket-launcher troops would take out the Prowler and then flamethrower troops would try to barbeque everyone inside. because I have fewer Czechs they probably wouldn't win unless the kamikaze runs by the CSR aircraft were successful.


I guess with massive creations like this they can never truly be invincible against a large enough force, but the more powerful they are then the more effort opponents have to put into defeating them which therefore makes them ignore other parts of the army. They do however make themselves targets for other super weapons. For example, if the Venus was ever in a battle with something massive like this, all it would have to do is fire the Hyper Phase Cannon (which is a size 10 weapon) two or maybe three times to disable the target.
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Bragallot » Sun Sep 02, 2012 3:30 am

Zupponn wrote:
Bragallot wrote:I don't really know, I've always just been of the opinion that the differing damage rolls represents 'hitting weak spots' well enough, after all steel is steel and a bullet is a bullet. If you shoot a gun at the same spot of a tank 100 times it'll always have the same effect.

But that effect will eventually start to take its toll on the tank, right?


I never said 'in succession'. But we do have grinding rules for what you're talking about.
Last edited by Bragallot on Sun Sep 02, 2012 5:23 am, edited 1 time in total.
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Falk » Sun Sep 02, 2012 5:00 am

Apollyon wrote: Yeah, i also remember that SHDT tank of yours. It is kinda awesome because it is odd... But 408 CPs? That sound like a looot of fudge there.



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Move: 14" (+7CP)
Armor: 4d10   15HP
Skill: 9d10(AI)+6d8(crew) (+57CP)
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Quad-linked Main Cannon (4x6d6dmg, 26", 8UR, 72CP)
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Bragallot » Sun Sep 02, 2012 5:22 am

Natalya wrote:For example, if the Venus was ever in a battle with something massive like this, all it would have to do is fire the Hyper Phase Cannon (which is a size 10 weapon) two or maybe three times to disable the target.


What size is the AC's gun?
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Natalya » Sun Sep 02, 2012 12:27 pm

Its original gun, the Karasawa was like a size 12 I think. I can't remember. Here is a picture, someone can remake it and get an accurate measurement.


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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Bragallot » Sun Sep 02, 2012 1:21 pm

:omnom:

It's 'original' gun? Does that mean you built an even bigger one?
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Colette » Sun Sep 02, 2012 1:25 pm

Bragallot wrote::omnom:

It's 'original' gun? Does that mean you built an even bigger one?


Irresolvable weight issues forced Natalya to go smaller.

An Armored Core bazooka or gatling gun would be a great idea, though...
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby stubby » Tue Sep 04, 2012 12:40 am

Natalya wrote:all it would have to do is fire the Hyper Phase Cannon (which is a size 10 weapon) two or maybe three times to disable the target.

You mean, all it would have to do is hit with the HPC. What's the Use on a size 10 weapon? How often can it fire if you have to spend a bunch of time aiming to have any chance to hit anything? What if the SHDT is firing back at you? :phil: :phil: :phil:
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Re: Briktopian "Vindicator" Super Heavy Death Tank

Postby Zahru II » Tue Sep 04, 2012 4:59 am

On a semi-related note, I should make my own fantasy gundam sometimes, using the AC design.
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