QoP: Head Separator Part III -- Turn 5

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Re: QoP: Head Separator Part III -- Turn 5

Postby Predator » Sun Sep 09, 2012 12:34 am

:666: This thing is about as metal as it gets. Zombie Zulu Dawn of 2012.
The assyrian who gaurded was :mbd:
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Re: QoP: Head Separator Part III -- Turn 5

Postby Kalvinator » Sun Sep 09, 2012 1:23 am

Predator wrote:The assyrian who gaurded was :mbd:

That, that doesn't make much sense... :?:
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Re: QoP: Head Separator Part III -- Turn 5

Postby Natalya » Sun Sep 09, 2012 3:08 am

Kalvinator wrote:
Predator wrote:The assyrian who gaurded was :mbd:

That, that doesn't make much sense... :?:
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Re: QoP: Head Separator Part III -- Turn 5

Postby The Shadowscythe » Sun Sep 09, 2012 3:28 am

>MFW is realised how EFFIN HEUGE the Vanquisher is when compared to other tanks . . . or even small vehicles.

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Holee shit, previous pictures did not do that thing justice until you presented the wide shots.
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Re: QoP: Head Separator Part III -- Turn 5

Postby Bragallot » Sun Sep 09, 2012 4:17 am

Indeed. Just look at how everyone has urgent business on the side the Vanquisher is not on :)
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Re: QoP: Head Separator Part III -- Turn 5

Postby Colette » Sun Sep 09, 2012 8:04 am

The Vanquisher is a great piece of engineering, but it wasn't as great as advertised.

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In particular, unless Natalya has special stats for the main gun, it was very weak and couldn't really destroy much in my humble opinion. I believe that was the main weakness of the Vanquisher. Of course, this thing stood its ground against a size 9 gun and missiles every turn and finished the game with two hit points so.
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Re: QoP: Head Separator Part III -- Turn 5

Postby Predator » Sun Sep 09, 2012 8:40 am

Natalya wrote:
Kalvinator wrote:
Predator wrote:The assyrian who gaurded was :mbd:

That, that doesn't make much sense... :?:

I meant His Face When :mbd:
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Re: QoP: Head Separator Part III -- Turn 5

Postby Falk » Sun Sep 09, 2012 9:53 am

If Brag wants the Inquistdatores then he can have them.
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Re: QoP: Head Separator Part III -- Turn 5

Postby Natalya » Sun Sep 09, 2012 2:27 pm

The Shadowscythe wrote:>MFW is realised how EFFIN HEUGE the Vanquisher is when compared to other tanks . . . or even small vehicles.

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Holee shit, previous pictures did not do that thing justice until you presented the wide shots.


The whole battlefield is freaking huge, takes up almost the whole width of a ping-pong table. If you look at generic 32 x 32 baseplates (roads for example) then this battlefield is 6½ of them in length. People keep sending me instructions to have their guys go somewhere and do something, but the field is too big for them to accomplish whatever they were trying to do in one turn. The people playing in this game need to look at the scale of the map when sending orders.

Piltogg is doing good here because he decided to mash all his dudes onto one side of the map at the start. It is fucking crowded and the gate is a horrible choke point for him, but because he wasn't spread out at the start he has been effective at killing the Assyrian defenders as they slowly trickle in to fight his guys; like whatever unit went for him would get massacred by combined fire. Look at my dreadnought for example. He didn't kill the car, but he killed the gunner so now it is kinda pointless because its side guns are weak and it would get slowed down by junk piles if it tried to go after his army as it marches into the city.

In Turn 5 that dynamic got reversed a little because enough Assyrians had finally made it to where the gate is so now they're the ones who can combine fire, but their ranks are thin. If he can kill the Assyrian infantry with his vehicles then his infantry who are by the concert will be basically unchecked as they go for the Head Separator.
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Re: QoP: Head Separator Part III -- Turn 5

Postby Predator » Sun Sep 09, 2012 2:46 pm

The death wall is falling, Assyrians and Akkadians dying on both sides by the bushes. The only thing this needs now is an epic shot of piltogg walking far away with the head sperator as a tactical nuke behind him destroys the everything. (I mean shoop, not actual lego, that would be just..too much)
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Get Him!!!! :fist:


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Re: QoP: Head Separator Part III -- Turn 5

Postby Zupponn » Sun Sep 09, 2012 10:09 pm

@Natalya: I'm wondering about fudging movement and stuff just to get orders done and create more awesomeness, as long as they aren't too unreasonable.
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Re: QoP: Head Separator Part III -- Turn 5

Postby IVhorseman » Sun Sep 09, 2012 10:12 pm

Colette wrote:The Vanquisher is a great piece of engineering, but it wasn't as great as advertised.

Image

In particular, unless Natalya has special stats for the main gun, it was very weak and couldn't really destroy much in my humble opinion. I believe that was the main weakness of the Vanquisher. Of course, this thing stood its ground against a size 9 gun and missiles every turn and finished the game with two hit points so.



Size 9 guns are "special stats" too, ya know. Technically you're supposed to cap off at 5 (although that might have changed in 2010)

Anyways, this wasn't a problem about the vanquisher sucking. As the commanding officer in this battle, I focused pretty much my entire defensive strategy around crippling and outranging the Vanquisher so that I could outrange and destroy it ASAFP. It went down because I was absolutely terrified of it, and dedicated all of the Trattorian armored resources towards squashing it down.

Of course, it helped that the Trattorian SHDT was pretty much designed as an extreme tank-killer - there's no way I'd hit anything smaller than a tank with the UR of that main gun. Plus the extreme range meant that I could target them waaaaay before they could target me, so I could just blow the treads and keep em there.
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Re: QoP: Head Separator Part III -- Turn 5

Postby aoffan23 » Sat Sep 15, 2012 2:24 am

That cop car is all sorts of good.
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Re: QoP: Head Separator Part III -- Turn 5

Postby GeneralOfDeath » Sat Sep 15, 2012 3:33 am

Now caught up and OH THE AWESOME!!!!!!!1111
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