Silent-sigfig wrote:Link. Please I
See the 9th post in this thread.
Then if you want you can read the rest.
Arkbrik wrote:*He totally could have. That monstrosity had Supernatural 1d6 + 3d8 + 3d10 + 3d12.
IVhorseman wrote:Zeus is pretty damn recognizable and obvious.
IVhorseman wrote:Wizards can be given arbitrary tiers of "classes" like apprentice, wizard, and grand-mage or something. Dracula's non-copyright, and high-tech commandos can sometimes get away with one or two supernatural dice. Is Supermen copyright?
IVhorseman wrote:I've also been using supernatural dice on special "magick" weapons, with the rationale of the fact that since heroic weapons exist, why shouldn't magickal weapons exist too? That way, you can have incindiary round d4s, volt-throwers with electric d8s, and Plasma rifles with a supernatural d12 to damage. It's a lot simpler than having specific ammo types associated with plasma/laser/whatever damage.
Maybe some of you guys who've been trying these out can give your impressions on which die levels seem utilitarian and which seem ridiculous.
Mohammed didn't perform much magick as far as I recall.
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Arkbrik wrote:I've never played with a one-die SuperNatural, but they seem like they could only be used to buff themselves or a buddy standing next to them (IVhorseman's idea about using single dice for special ammo is sweet though).
Arkbrik wrote:The "grunt mages" in both my and KittywithLEGO's armies had two dice. This gave them more options; to do something at range, do something more complex, or just do something more powerful.
Killestia is a four-dice mage and can be best described as "reliable". She can toss people around at range and has enough dice to recover from small spell fails.
The ten-dice mage mentioned above was, well, a monstrosity. When a rolling pillar of doom was about to crush his snowboard knight pals, he tried to stop it while about 20" away from it. He got the range, and then critfailed the roll to slow it down. I used the die to speed the pillar up, got a series of critsuccesses, increasing its speed by 15" or so. And he had enough dice left to slow it back down to 0" and still have a couple left over.
IVhorseman wrote:I've also been using single-die specialists to pretty damn great effect. A grunt with just a single magical d4 can use it to either make one shot from his machine pistol incindiary (mike: does the d4 apply to all automatic shots that turn, or just that once?)
IVhorseman wrote:a d8 and a d4 could make a cool cone of flame too, though.
IVhorseman wrote:If you're going to go with religious icons, you ought to include some real-life people who get worshiped for their magic, like Tupac, Michael Jordan, and Chris Angel.
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