I'm not quite sure how Medics will work, nobody quite brought it up.
Anyways, this is my idea of a Medic. It's based on the Team Fortress 2 medic. Here are my thoughts.
When the solider is being healed by the heal beam, they get plus 1 armor.
The heal behaves like a gun, so they have to be in clear sight and in a straight line, but it keeps healing in till they move away.
Any combat disabilities that hinder the unit (i.e. legs crushed by tank, hand chopped off) are fixed on heal beam, but during that turn, they don't get the +1 armor.
The heal beam can also work for area of effect spells, like for Shaman or Wizards.
What do you think? Constructive Criticism welcome.





