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Warhead wrote:my head burns with War.

stubby wrote:You were inb4beluga.
Zupponn wrote:If you do, have a very simplistic weapon at the top.
Whiteagle wrote:Speakings of Chapter 10, are Constructs and Modular Parts optional?
stubby wrote:This is BrikWars. Everything is optional.
That being said, Constructs are pretty fragile. The one point of damage = one limb lost really makes you feel every hit, and they can't be shooting implacable Lazors while they're spending Actions reassembling themselves.
I suggest doing some quick playtests to see which style "feels" more like what you're looking for, and to see whether you'll be pulling heads and legs on and off often enough to damage the friction.
Warhead wrote:my head burns with War.

Whiteagle wrote:It also means that you'd probably have to start tracking stat penalties individually with the removal of certain parts creating penalties, like movement for locomotive pieces or skill for sensory bits.
10.2: The Medik wrote:Effects of Amputation
The complete loss of an arm or leg is a massive trauma that causes all surrounding tissue to swell and adrenaline to course through the body, cutting off blood loss and allowing the Creature to ignore the pain, at least until the end of the battle. Creatures who lose one or more limbs are still capable of continuing to fight. They're just differently capable.
The loss of legs, wings, or other limbs the Creature uses to move around is treated as Propulsion Damage (9.1: Standard Propulsion). Each Propulsion limb removed reduces the Creature's Move by 1". If half of the Creature's Propulsion limbs are lost, it moves at Half Speed after applying all other penalties.
If all of the Propulsion limbs are lost, the Creature is limited to dragging itself along by the length of any arms it still has attached. (For minifigs, whose arms are each 1/2" long, this means that a minifig with both arms and no legs can drag itself one inch per turn.) This uses up the Creature's Action for the turn; it may not use its arms for anything else. Even if it's still able to drag itself around, a Creature with no Propulsion limbs is treated as one that has no Move ability - it may not Sprint, Bail, or use Angry Inches, and all Close Combat attacks against it automatically hit.
Regardless of the state of its legs, a Creature who loses one or more hands or arms is limited in other obvious ways. A Creature with only one hand can't use a Two-Handed or Long-Ranged Weapon. A Creature with no hands can't use any tools or weapons at all. Less common objects have to be considered on a case-by-case basis; it may take a What I Say Goes Roll to decide whether a given armless minifig can successfully operate a door latch with his teeth or mash a self-destruct button with his face.
5.1: Making Attacks wrote:Units firing at a target they can't see are Firing Blind, and receive a -5 Skill penalty in addition to any other Attack Modifiers at play. The target may be hidden or invisible, or the attacker may have been blinded or blindfolded, or he may be extra cocky and firing backwards over his shoulder with his eyes closed. While he is unable to see the target, the attacker must still somehow have a very close idea of where the target is (within one inch) to attempt the attack - the target may have chosen a very small and obvious hiding place (like inside a barrel) or may have made enough noise to have given away his location (his cell phone went off).
stubby wrote:You were inb4beluga.

*CRAZYHORSE* wrote:So now that chapter 10 is getting near to completion could you tell us what will chapter 11 contain?
Warhead wrote:my head burns with War.

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