IVhorseman wrote:Imma tell you right now that CC guys are awesome, and if you can get em up to the front lines (SPRINT!!! SPRINT!!!!) they can kick ass. Melee guys don't have to worry about getting lines of sight or height advantages, so it's pretty much always possible to end their turn in complete cover unless they're fighting (or you're fighting on the dreaded empty field: enemy to all minifigs). If ranged guys you lock into combat with try to get away, you get a free attack. They can counter-attack with their rifles, but since they're not proper weapons there's not much else they can do. Some of Natalya's guys have shields to protect em in combat, but they still can't make melee counter-attacks.
I would love to see an all melee combat team totally decimate a bunch of riflemen, or vice-versa. Just remember: there's no A in sword.
Yeah, Briktoid was pretty much designed for this, an almost entirely long-range army who will get horribly slaughtered IF a melee unit made it into their ranks.
I figured it fit with the whole "One Jedi owning an entire battalion of Droids" theme from Star Wars.