stubby wrote:We had orbital strikes in 2000 or 2001 or somewhere. They had a high UR and all MissedBy inches were multiplied by four.
Maybe we can get the bombardment a little more precise. Technology in the distant brik future is not as inaccurate (stupid) as warhammer 40k. For having been at war for 40,000 years, the races of Warhammer 40k are extremely unorganized and annoyingly weak. Even today our special forces can laser designate targets hundreds of miles away for a Navy destroyer to launch a missile and take out a specific floor in a building or for a fighter jet/fighter bomber to unleash hell on a very small target. I'm sure there can be rules made to allow this, on the flip side the fail and crit fail consequence should be proportionate to the potential damage that could have been caused for example the Space Frigate exploding in space and for the pieces of the ship to fall at random throughout the duration of the battle.
Ben-Jammin wrote:I'm thinking that the damage from microspace weapons could be, like doubled or something to make up for the fact that they're shooting at minifigs and minifig-scale vehicles.
And I just about bought a PS3 just for the sole purpose of playing DUST 514.
I think it's perfectly fine to use miniature space ships if you can't build them to minifig scale, the only thing that you can't do is like a tactical reentry and bring the ship into the planet to cause havoc especially if in the planetary battlefield it is only a miniature. Minifig scale ships can traverse the planet and go up into space and stay in scale. This can make for some interesting scenario battles.