The future of Brikwars RPG's

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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The future of Brikwars RPG's

Postby alphafalcon541 » Thu Feb 07, 2013 8:20 pm

This should probably go in discussion but whatever. So, as an idea to get more people into Brikwars those of us who have rules for Brikwars RPG's, and those who host battles using those rules should start thinking about writing up an actual supplement for brikwars. As I think Colette mentioned Eurobricks has already got and RPG section with Heroica and Mafia RPG's, so we could introduce it there. So if anyone is willing to start working on this with me I think that would be awesome. And yes I know there are already written up rules but most of them are skeletal and need some work to get them to be really awesome.
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Re: The future of Brikwars RPG's

Postby Colette » Thu Feb 07, 2013 9:06 pm

http://www.brikwars.com/forums/viewtopic.php?f=6&t=10008

That version, along with Zup's, is completely functional. It includes leveling up, skill, move, armor, and special abilities/SD thereby combining the best ideas from Zup's and Silva's. It is the most comprehensive one on the forum.

It is also impractical, as leveling up takes a shitton amount of time (aka multiple games) although since I reduced the number of levels it may have gotten a bit better. If we wanted to introduce this on Eurobricks we would want it to be different from the Heroica thing- maybe the distinguishing feature could be a focus on the combat instead of role play? You would also have to contact Dragonator before doing anything, and the battefield should be decently constructed and the violence handled in a professional manner.

EDIT: I'm going to go back and rethink my brikwaRPG system. I want to account for unit cp somehow and have an XP system to make the leveling up mechanic better, but that might turn off actual brikwarriors due to the math involved.
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Re: The future of Brikwars RPG's

Postby alphafalcon541 » Thu Feb 07, 2013 9:09 pm

Yes I know and yes defining it by combat would probably be best because brikwars focuses on combat to the max. Keep the math simplish but let me see it after you finish it. I can start writing up a larger version with all the stuff included pictures and examples. I'm hoping for this to be a community project not just 2 or 3 people.
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Re: The future of Brikwars RPG's

Postby Zupponn » Fri Feb 08, 2013 12:05 am

My rules were created based on two principles:

6 - Keeping it as simple as possible.
7 - Keeping it as close to the Brikwars rules as possible.

The first one is the more important of the two IMO.
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Re: The future of Brikwars RPG's

Postby alphafalcon541 » Fri Feb 08, 2013 12:08 am

Well I would like to keep it simple but making it into something more might be fun. Yes you are right we need to keep it simple.
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