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Postby Tzan » Fri Jan 18, 2008 12:50 pm

Well the good news is that I got all the objects and they are surfaced and the scene file works.

The bad news is because of 90,000 polys and all the transparency the time estimate is 4-5 hours with no AA or radiosity set.

I can render this over night, we'll see what it looks like. Usually many test renders are needed, but at 5 hours per test, it doesn't look good.

I know there was a setting on the converter to use the "Lego" logo on the studs, that just makes things worse. If you want to, try and set that off and send me the objects again.


I like the concept :)
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Postby Flashhawk » Fri Jan 18, 2008 12:52 pm

ok, i'll re-lwo that sucker :)
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Postby Tzan » Fri Jan 18, 2008 1:58 pm

Those last few I sent are the best its going to be because of the multiple layers of 70% transparency just block out everything.

For everyone else: I solved the massive render time problem. The scene file had volumetric lights/reflection/refraction on like Bonn-o-Tron. So with those off I could get a 10 second render.

If you remake it with thin panels on each side, it may work better.

I'm interested to see how G2's render handles the transparency.
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Postby Flashhawk » Fri Jan 18, 2008 2:27 pm

oh, its constructed just out of 1x2x1 Transparent bricks...
Ok, now for some images:)
here is the original MLCad pic
Image
And now to the versions of Tzan:
Image
Image
Image
Image

To all who doesn`t know what this is: The gelatinious Cube is a AD&D Monster that runs around in Labyrinths all the time and keeps it clean.
I will give it some unique skills when i am ready with it. I could build it, but i have not enough clear bricks and i think there is no 8x8 clear plate.
I used 1x2x1 but maybe 1x8x1 and 1x6x1 would be getting better transparencies.
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Postby Tzan » Fri Jan 18, 2008 2:31 pm

We can see thru the top plate. If the sides were made of plates I think it would work.

That last image has 4 point lights inside the cube since light wasnt getting in so easy.
Last edited by Tzan on Fri Jan 18, 2008 2:40 pm, edited 2 times in total.
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Postby G2 » Fri Jan 18, 2008 2:36 pm

Tzan wrote:G2: I like that render style :)
Nice models too.

Thank you and Thank you. - I try hard get them looking nice.
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Postby Tzan » Fri Jan 18, 2008 2:41 pm

Flashhawk: I wasnt expecting you to post test renders :D


This is just a screen shot of Lightwave, not a render.
This actually looks better :)

Image
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Postby Flashhawk » Fri Jan 18, 2008 3:14 pm

was just to proud, and i must say even when one can't see the skeleton on the inside, they look great :)
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Postby Leonardo812 » Fri Jan 18, 2008 3:35 pm

I can render it in Blender, but with default materials it won't look incredible.

G2 - could you explain your render style in a PM? Thank you.
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Postby Tzan » Fri Jan 18, 2008 3:53 pm

Ok one more.

I manually loaded all 70 objects into one object so I could adjust the surface of the cube. Previously I would have needed to adjust all 70 one at a time to make one surface change, yuk.

So I set trans up to 90% and diffuse down to 25%
Was T 70, D 100.

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Postby Tzan » Fri Jan 18, 2008 5:24 pm

Ok a few more.

Image


Image


Image
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Postby Tzan » Fri Jan 18, 2008 5:51 pm

Gelatinous Urine Cube

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Postby Flashhawk » Wed Jan 23, 2008 3:29 am

18a looks good to me. Can you change the skeleton back to white? It just looks more "natural :)

And what about G2? Are you on it?

@Leonardo: if you interested to join the party, just send me your email address, so that i can send you all data i have :}

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Postby G2 » Wed Jan 23, 2008 3:34 am

Flashhawk wrote:And what about G2? Are you on it?

Yes I am, but the computer which I do most of my CAD work is at my work, which I have not had access to (due to working out-of-the-office) for the last few days. I will be able to do something tomorrow though. So stay tuned.
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Postby Flashhawk » Wed Jan 23, 2008 3:56 am

Great G2!!
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