A Suggestion
Moderators: Pwnerade, IVhorseman
A Suggestion
I suggest the armies and such should have MORALE. I been using it for some time now, anyway, it works like this.
A Army, or a single fig, has 100 MORALE. It keeps it in check.
Should the MORALE fall, say, over 2/3rds of the army die, they run, or cry, or start doing nothing.
It works for me, i enjoy chasing down Vannasas little ork.
A Army, or a single fig, has 100 MORALE. It keeps it in check.
Should the MORALE fall, say, over 2/3rds of the army die, they run, or cry, or start doing nothing.
It works for me, i enjoy chasing down Vannasas little ork.
Danuis,hero,savoy!
sounds cool but It adds a whole other thing to keep track of.
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My sentiments exactly.Jaye Tea wrote:sounds cool but It adds a whole other thing to keep track of.
What would constitute losing morale? or gaining it? and how much would be lost?
For situational-specific games, yeah it could work. But I wouldn't recommend it for the run-of-the-mill brikwars game unless there was a) a really easy way to do it and b) it made the game more fun.
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I use morale all the time becuase me an my friends fudge the rules to the point where it is a brikwars/warhammer 40k hybrid- It is BrikWar 40k! lol....
But put it like this:
Your basic minifig has a very low moral of 9. When you must take a morale test(Losing 2/3 of the unit in one turn,sinper/mortar/arterly fire/tank(more of that later)you roll two d6s. If it is the same or ABOVE the morale level: the test is passed. If it is not,the test fails.All units involved wet their pants. They then have two choices:
Fall Back!
roll 2d6. That is the distance the unit must fall back.
Option 2:
Get Down!
The unit hugs the ground for all there worth,freaked out, and cannot do anything for that turn.
But put it like this:
Your basic minifig has a very low moral of 9. When you must take a morale test(Losing 2/3 of the unit in one turn,sinper/mortar/arterly fire/tank(more of that later)you roll two d6s. If it is the same or ABOVE the morale level: the test is passed. If it is not,the test fails.All units involved wet their pants. They then have two choices:
Fall Back!
roll 2d6. That is the distance the unit must fall back.
Option 2:
Get Down!
The unit hugs the ground for all there worth,freaked out, and cannot do anything for that turn.
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- RagnarokRose
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Well, this might work. You could have 10 Moral Points for your whole army, and if you kill 2 minifigs, it advances a point, if a turn goes by without killing anyone, it drops a point.
If it hits 20, all troops get +2" to move, +2 to damage, and get +2 on skill rolls. If it hits 0, all troops get -5" to move, -3 to damage, and -4 on skill.
Any good?
If it hits 20, all troops get +2" to move, +2 to damage, and get +2 on skill rolls. If it hits 0, all troops get -5" to move, -3 to damage, and -4 on skill.
Any good?
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I'm pretty sure Rayhawk himself said in the rules that minfigs are maniacal killing machines who live for the sheer thrill of destruction. Morale isn't important to them, because they don't necessarily want to win -- they just want to kill as many enemies as they can before they are killed themselves.

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hmmm you could have if a minifigure doesn't kill eneything for say 5-10 turns depending on length of game it gets bored and attacks the nearest target even if its like a giant super mech or one of its own team.
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How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
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I like this idea; I'd suggest 5 turns, and change the rule from "doesn't kill anything" to "doesn't attack anything". It fits with the spirit of the game and it's an easy way to punish BrikWussies who hold their forces back.tahthing wrote:hmmm you could have if a minifigure doesn't kill eneything for say 5-10 turns depending on length of game it gets bored and attacks the nearest target even if its like a giant super mech or one of its own team.

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That would be perfect. One army sits off in the corner and waits for the other two to beat each other up, and suddenly, chaos breaks loose! The Calvary turns on each other, the infantry rushes the archers, and the wizard division starts blasting items randomly...
Someone get Rayhawk in here. We have a keeper.
Someone get Rayhawk in here. We have a keeper.
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