Switzerland Strikes! Turn 5

They're all the rage

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Re: Switzerland Strikes! Turn 2 (many die)

Post by motorhead fan » Thu Jun 13, 2019 11:22 am

Here is turn 3, to put it simply, some tank shells hit the wrong stuff a bit.

Turn 3!
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The tank hits the tripod well, knocking off a structure point.

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The few surviving infantry climb up the tower and set up response fire.

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2 of them are quickly gunned down by one of ninja baits remaining people.

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The tank, however, despite firing at really close range, misses and accidently blows up 3 of his allies' men.

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This guy gets shot at pretty close range by a cannon, and he dies.

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This other cannon hits with perfect accuracy, only killing one of them though.

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This guy starts to feel worried as the walker excitedly jogs up to him like a dog returning a tennis ball to his master.

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His fear was well founded.
Also, the guy with two swords goes back inside the building and the sergeant fails to kill that guy again but I forgot to take a photo.

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The red light tank shoots the lime light tank in the back and takes off a structure point.

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These guys murder two of ninja baits remaining people, leaving him with one infantrywoman and a light tank.

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Failing to notice that the guy in charge of Ninja baits army died in the first turn, This purple guy screams: "NOTICE ME SENPAI!!!", however, he rolls a one.

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Magically pushing the woman further away.

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The last guy over here continues to duel with the sergeant.

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The other sergeant and the last of the centre infantry exchange shots, neither killing eachother.

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The tripod moves in even closer and shoots 1 structure point off the red tank.

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The tank tries to join in, sadly it misses, happily, that woman on the same side was just teleported out of harms way.

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4 of these guys get blown up.

WAVE 2 INBOUND!

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Over to the left of the battlefield, some Phalek empire special forces have arrived, they are very interested in the militaristic exploits of the nations they helped build and have sent: 2 PhBI agents, 2 regular heavy infantry, 1 cool looking guy with a really big gun.

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They also have a flying drone police car with a laser machine gun.

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Over to the right, a Predator has found a way of controlling Xenomorphs and has brought some with him for a fight, he has 8 fully grown ones. Don't forget about the acid for blood.

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He also has these 3 eggs with him, in 2 turns they will hatch, spawning facehuggers who can attach themselves to live targets and then be used to respawn any dead xenomorphs.
He has a melee weapon, a gun on his shoulder and a disc that he uses to control the 'Morphs, if it is destroyed, he will probably be killed by them pretty quickly.

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At the bottom right, there are some revolutionnairy droids who have escaped their masters, they seek to destroy all organic fools.

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They have successfully reprogrammed some Phalek police bots, including this one, wit both melee and ranged attacks.

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And this ranged one.

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Turn 3 overview

There are 9 players now, please get your orders in as soon as you can.

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hacos
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Re: Switzerland Strikes! Turn 3 (More friends arrive)

Post by hacos » Thu Jun 13, 2019 12:45 pm

Oh, shit.
NOW it gets chaotic. New tactic:
-Scream
-Kill
-Run
"Death to all radicals!" - Vitamin C

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Re: Switzerland Strikes! Turn 3 (More friends arrive)

Post by ninja_bait » Thu Jun 13, 2019 3:57 pm

Fight to the death
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Re: Switzerland Strikes! Turn 2 (many die)

Post by Leaniz » Sat Jun 15, 2019 7:59 pm

Where we droppin' boys?
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Right by the gosh dang canon
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---------------------------------^
Everyone, roll initiative. All npcs immidiatly get a natural 20, everyone else gets a -10000000 on their roll.


Good Luck

Status of your +7 ring of fore-sight:
:denied:

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Re: Switzerland Strikes! Turn 3 (More friends arrive)

Post by motorhead fan » Wed Jul 03, 2019 10:27 am

Sorry again for the long wait.

TURN 4

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The cannoneers drag their cannons away and begin to reload them as another guy fails to kill a xenomorph using an ancient flintlock pistol.

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The dual wielding decides to show his superior officer how to kill someone and proceeds to fail at doing so.

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The sergeant fires at the robots outside but the musket ball merely bounces off their thick metal skin.

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The walker lets rip into the 'Omorphs but kills none.

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The robots climb over the wall and kill... Nobody

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The robots ride eachother as corpses watch them float by.

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They both attack the walker and damage it a bit, but it doesn't die.

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The other robot is more successful and tears apart a cannon.

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The last 2 robots climb on top of the large tank but can't break through it's really thick armor with their gardening tools.

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3 of the Phalek empire heavies and the patrol car open fire at the wall.

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Completely tearing it a new back door.

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Both agents fire at those inside but miss everything.

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The girl fires at the 2 Helvetiks but her shot misses quite badly.

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The tank, told to fight to the death but not having been told who in particular, aims it's gun randomly and fires, killing the HL leader and the 2 incompetent agents.

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The Helvetik light tank just sucks however, and shoots a platform.

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The two riflemen murder the girl in the street.

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The last SRC guy hides under the last boat.

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The tripod stands on top of the Red tank.

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It then mercilessly guns down 2 'Omorves

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Both robots manage to hold on as the tank chases the other robot.

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Crushing it.

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The last guy here does one of those foreign person throwing arts on his enemy, throwing him onto a homicidal, pick axe-wielding robot maniac of DOOM, but neither die.

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He then legs it.

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The tank tries to Shake it off but fails, so the officer at the cannon blasts it, bringing it down to its' last SP

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The Predator and his 'Omorves rush into battle... and fail to kill anyone, but they are there now.

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Over-view

Thanks for reading, please get your orders for turn 5 in as soon as possible!

P.S., for the 2 main tank users, don't forget the rest of your weapons.

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Re: Switzerland Strikes! Turn 4

Post by ninja_bait » Wed Jul 03, 2019 11:13 am

Good job, green tank. You are now my favorite, you are promoted to main battle tank, and you receive 300 ragna-bucks to spend at the company store. Kill anything that smells like Falk.
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Falk
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Re: Switzerland Strikes! Turn 4

Post by Falk » Wed Jul 03, 2019 11:36 am

What do I have left?
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Switzerland Strikes! Turn 4

Post by hacos » Wed Jul 03, 2019 12:04 pm

Time to get seriously xenomorphophobic
"Death to all radicals!" - Vitamin C

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motorhead fan
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Re: Switzerland Strikes! Turn 4

Post by motorhead fan » Thu Jul 04, 2019 4:23 am

Falk wrote:
Wed Jul 03, 2019 11:36 am
What do I have left?
Hello, You still have: the red light tank, 2 riflemen near the top centre, a swordsman and some kind of mobile machinegun platform in the house.

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Re: Switzerland Strikes! Turn 4

Post by Brikthulhu » Fri Jul 05, 2019 9:17 pm

Submit to the will of my xenomorphs!!
I want to try the same thing as last turn :studgod:
I think my cult stole it. Idk why when i type c.u.l.t it changes to cult
฿ⱠØØĐ ₣ØⱤ ₮ⱧɆ ฿ⱠØØĐ ₲ØĐ! ₴₭ɄⱠⱠ₴ ₣ØⱤ
₮ⱧɆ ₴₭ɄⱠⱠ ₮ⱧⱤØ₦Ɇ!

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Re: Switzerland Strikes! Turn 4

Post by Falk » Fri Jul 05, 2019 9:30 pm

Shoot everything I can at ninjabait’s people and tank
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: Switzerland Strikes! Turn 4

Post by Leaniz » Tue Jul 30, 2019 2:09 pm

Just gonna say something to wake up Motorhead Fan:

Bump.

That's right, just "bump". Why? I'm BUMPING up the activity of this thread.
Everyone, roll initiative. All npcs immidiatly get a natural 20, everyone else gets a -10000000 on their roll.


Good Luck

Status of your +7 ring of fore-sight:
:denied:

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motorhead fan
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Re: Switzerland Strikes! Turn 4

Post by motorhead fan » Thu Aug 01, 2019 3:16 am

Oh hey, sorry; here is my list of excuses this time:

-Week long food poisoning(Nausea, vomiting, Diarrhea)
-Massive heat wave that only seemed to make my bedroom really hot, it was too hot to stay in here for more than 5 minutes, one night I made the mistake of sleeping in it, thinking it would be cooler at night, I was a little thirsty in the morning to say the least.

All is fine now, I have all the orders, Turn 5 shall be done Today

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motorhead fan
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Re: Switzerland Strikes! Turn 4

Post by motorhead fan » Thu Aug 01, 2019 11:04 am

Turn 5 is here at last, thanks for your patience.

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The 'Omorves run amok and murder 2 cannoneers, the last one is too tough.

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The predator misses him with his shoulder gun so just jumps down behind his guys.

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The last guy tries to kill his attackers but ends up locked in melee

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These guys gang up on a robot, stabbing it to death.

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The walkers' terrible damage roll gets the same score as the armor roll of the robot.

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The helvetik left gives everything it can to take out the tank but they all either miss or fail to damage.

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The phalek heavy troopers enter the building, one of tem easily gunning down the people inside.

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The hovercar manages to fire a single bullet before jamming.

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It wasn't very effective.

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The last guy of the SRR grabs the nearest rifle.

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He takes a shot at the guy in the tower, the laser bounces off the guys' face.

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These guys swing around on the flagpole like a bunch of lunatics.

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The dualwielding swordsman gets pick-axed to death.

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These 2 just ride the other flagpole.

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The tank, having fired its' gun previously, rams the 2 riflemen, crushing them and demolishing the tower.

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AAAAAAAAAAAaaaaah!

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CRUNCH!!! The guy on top is disorientated but the red guy is dead.

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The tank fires at the hovercar but misses badly, the shot flies right over, onto...

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The ally light tank, knocking off a structure point.

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The tripod fires into the 'Omorves, killing 3, the other guy doesn't get killed by the acid, just badly burnt, traumatised and if he survives the battle, he won't be popular with the ladies.

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The blue tank launches all its' rockets, killing somehow only the helvetik guy.

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It then drives forward!

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Killing the Predator and one 'Omorph.

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The eggs creak open and 3 Facehuggers emerge.

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Overview

SRR Eliminated!

Thanks for reading, please get your orders in as soon as possible for turn 6, I'll try and get the turns oout faster from now on.

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ninja_bait
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Re: Switzerland Strikes! Turn 5

Post by ninja_bait » Thu Aug 01, 2019 11:41 am

yes, please self-destruct the tank in a location that will kill maximum combatants.
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