Realistic Timing: Adding Realism to BrikWars
(Realistic modifications version 1.1)
Because everybody knows BrikWars isn't good for history-like battles, because its turns are badly timed.
So there's this new rule:
The only differences really, are:
-1 turn means 1 second (good for detail-documented battles)
-Common Minifigs can walk 2" per turn if they attack once in the same turn
-Common Minifigs can walk 4" per turn if they don't attack in the same turn
-Common Minifigs can stay put and attack twice in the same turn, getting a penalty of -1 in Skill for each time they attack
-Inclusion of headshots: if you roll twice the skill needed to use your weapon, you'll get a +2 bonus when you do the damage and the head is taken apart
-Difference between Semi-Auto and Full-Auto weapons:
-Semi-Auto: 1 shot per attack
-Full-Auto: various shots per attack (different for each gun)
-Creations only move 1/3" of the maximum in the first 2 turns, 2/3" on the next 2 turns and can go at full speed as soon as the 5th turn begins
Like these, they're not hard to memorise at add a lot of realism into BrikWars. If your game looks for realism.
I'll try to follow this rule from now on (no, not on the FBs, it can confuse the participants).
"You can get more of what you want with a kind word and a gun, that you can with just a kind word."
- Al Capone
My official post number 1000 was "The whole battle?"