IV's homebrew 2005 rules for fire

Rules questions, suggestions, and discussion

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Postby IVhorseman » Sat Feb 21, 2009 4:45 pm

Niflheim wrote:I think the fire rolls should be d6's, not d4's. D4's are way too low of dice ranking to show the true power of fire.


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Not really? Generally, you're going to have fire levels of 2 for a minifig, meaning they're taking 2d4 damage per turn, which rolls (on average) higher than 1d6. Even then, fire isn't "all powerful". Another reason for d4s (even if it's more coincidence than anything) is that back when the greeks first hypothesized about atoms making up elements, the atom for the element fire was believed to be a three-sided pyramid, the exact shape of a d4. and of course from a gameplay perspective, d6 doesn't crit as often as a d4 will.

Ahp, i'm not entirely sure what you mean by "contact poison". Just fudge the rules as needed though. If you decide that someone is sufficiently poisoned, then they are.
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Postby Niflheim » Sat Feb 21, 2009 5:53 pm

Your logic makes sense.... I'll stick with it.
Problem is, I don't have any d4's.
Great.


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Postby Blitzen » Sat Feb 21, 2009 11:36 pm

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Postby Niflheim » Sun Feb 22, 2009 7:30 am

Blitzen, I alreayd knew abotu the dice generators. I was referring to the fact it's just sad I don't have any real d4's. My only option would be using dice generators, obviously.
Oh wow! I have common sense!


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Postby pesgores » Mon Feb 23, 2009 6:16 am

But who wants to be rolling virtual dice every time you have to roll them on real life?

Oh, right, there's that "Whole Page" option...
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Postby Cpl. Halan » Fri Mar 06, 2009 6:46 pm

personally, I think that a flamethrower that shoots as long as a rifle is insane, it should be 6", other than that they're good
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Postby Rody » Sat Mar 07, 2009 2:27 pm

believe me flame-throwers that only shout 6 inches are no fun whatsoever.
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Postby Ross_Varn » Sat Mar 07, 2009 3:47 pm

Unless you are doing indoor, hall-to-hall combat.

Or just really small battlefields.
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Postby IVhorseman » Sat Mar 07, 2009 4:48 pm

Cpl. Halan wrote:personally, I think that a flamethrower that shoots as long as a rifle is insane, it should be 6", other than that they're good


This was back when rifles shot 12", not 10. If you want to adjust for 10 inch rifles, then drop it down to an 8" range.
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Postby Cpl. Halan » Sun Mar 08, 2009 8:15 am

ok, I'll use that for the huge battle I'm planning but for like WWII and modern it should be 6" of less(when they are low tech and just out of development), flamers(high tech flamethrowers) should have a range of 8. also, what about a size 2 under-arm-mounted flamer, what would it's stats be if it's mounted on 1 arm
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Postby IVhorseman » Sun Mar 08, 2009 4:02 pm

Cpl. Halan wrote:ok, I'll use that for the huge battle I'm planning but for like WWII and modern it should be 6" of less(when they are low tech and just out of development), flamers(high tech flamethrowers) should have a range of 8. also, what about a size 2 under-arm-mounted flamer, what would it's stats be if it's mounted on 1 arm


Actually, flamethrowers have been used by the ancient chinese and persians. Flamethrowers, contrary to popular belief thanks to video games, have pretty large ranges, and have for some time. The way a flamethrower works is that it shoots a stream of fuel (napalm, gasoline, whatever), that is ignited at the spout and creates a stream of fire. In fact, a fire functions in more or less the same way as a fire hose does.

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Postby Rody » Sun Mar 08, 2009 4:50 pm

yay for flaming fire-hoses.
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Postby Ross_Varn » Sun Mar 08, 2009 7:34 pm

*facepalm*

Duh. I'm thinking of WWII type fire weapons. It's an incendiary cannon.
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Postby Cpl. Halan » Thu Mar 12, 2009 3:32 pm

ya, and pistols can shoot pretty far but the under-arm size 2 flamer? I need stats
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Postby IVhorseman » Thu Mar 12, 2009 5:53 pm

Cpl. Halan wrote:ya, and pistols can shoot pretty far but the under-arm size 2 flamer? I need stats


I have no idea what this means.
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