Brikspace Project Day 4

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Brikspace Project Day 4

Postby Theblackdog » Fri Mar 20, 2009 6:58 pm

I've decided to bring the Coalition secret faction in next turn. Command will go to jifel unless he designates somebody else.

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The Pirate Boarding Frigate rams the Noral Escort, but only does one point of damage because of its low health.

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The Defense Frigate moves to cover the freighter.

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The Republic ships move up, but miss.

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The freighter continues to accelerate.

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The escort frigate fires its main laser, doing two points of damage to the Trick Shot.

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The Trick Shot fires back, but misses.

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The Nurse Shark decelerates and drops a mine. It will detonate if an enemy spacecraft comes within 4" of it. Mines can be destroyed, but they are difficult targets.

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The Tiger Shark slows down.

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The Hellfury boosts towards the Escort Frigate and looses its missiles. Unfortunately, neither of them hit. It has 6 heavy missiles left.

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Space overview.

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The secret faction will emerge from this asteroid.

Kills
Noral Shipping: 1
Pirates: 3
Coalition: 2

Deaths
Cutlass Squadron: 1
Pirates: 2
Coalition: 3

Damage points given
Cutlass Squadron: 1
Noral Shipping: 3

Damage points taken
Cutlass Squadron: 1
Noral Shipping: 1
Trick Shot: 2


Awaiting orders for turn 5. 48 hour limit as usual.

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A pirate rifleman kills the freighter's captain.

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And another pirate steals his seat. The freighter is now under pirate control.

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Captain Cutlass beheads the Coalition hero.

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Two pirate riflemen open fire, killing the rifleman with the hyperdrive part.

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The Coalition stealthtrooper reappears behind the pirates, and opens fire...

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... hitting one of the pirate rockets, and killing a pirate in the explosion.

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The clone bazooka trooper opens fire...

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...and the pirate with the hyperdrive part goes down. The clone has only one rocket left.

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The R2 medic revives another security guard.


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Freighter overview.

Awaiting orders for turn 5. 48 hour limit as usual.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby jifel » Fri Mar 20, 2009 9:09 pm

Oh, my.
My ground forces are cutting it close...
I will send orders

jifel
"And the angels of darkness descended upon pinions of fire and light...the great and terrible dark angels."

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Postby MasterEcabob » Fri Mar 20, 2009 10:41 pm

I still can't believe the escort survived both the Trick Shot and the Hellfury.

If this secret faction is any good we might still have a shot at this . . .
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Cpl. Halan » Sat Mar 21, 2009 7:20 am

hey, don't forget about my frigate. blackdog, did you count the Noral frigate as killing my boarding frigate? becauseyou could also say my frigate killed itself
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orders

Postby birdman » Sat Mar 21, 2009 9:42 am

yes, i will definitely do all those things you suggested. any pirates left will concentrate on the stealthtrooper (if the hero doesn't kill him) or the bazooka trooper if the steathtrooper is dead.

cheers,
birdman
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Postby Theblackdog » Sat Mar 21, 2009 4:40 pm

OK, we have everyone but silent-sigfig.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby birdman » Sat Mar 21, 2009 4:51 pm

jeezis, what happened? coulda sworn i hit the PM button...
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Postby Theblackdog » Sun Mar 22, 2009 7:41 am

I need only Silent-Sigfig's orders to run turn 5.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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