is armor stronger in battle if it is physiclly thicker?

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Postby tahthing » Tue Apr 14, 2009 10:14 am

you know what kind it is by what you want it to be!
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Postby Doopliss » Tue Apr 14, 2009 12:28 pm

IVhorseman wrote:What isn't to follow? toughness is a combination of thickness, strength, structural rigidity... whatever.
But thickness isn't inherently part of the material. The contradiction I was seeing was here:
Armor is simply based off of material. If it's about as tough as human flesh, 1d6 armor. If it's about as tough as a tank, 3d10 armor. Thickness has nothing to do with it
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Postby warman45 » Tue Apr 14, 2009 2:19 pm

i say if it's over 1 cm thick it gets +1 anything else falls under "special" ie it's cooler for the gundam to have stronger armour than the tank even though the thickness MAY be the same.

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Postby IVhorseman » Tue Apr 14, 2009 2:29 pm

Doopliss wrote:
IVhorseman wrote:What isn't to follow? toughness is a combination of thickness, strength, structural rigidity... whatever.
But thickness isn't inherently part of the material. The contradiction I was seeing was here:
Armor is simply based off of material. If it's about as tough as human flesh, 1d6 armor. If it's about as tough as a tank, 3d10 armor. Thickness has nothing to do with it


Again, READ! nowhere did I say that thickness was a quality of a material. thickness is a quality of an object, which has an armor value based on how tough it is.
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Postby Doopliss » Tue Apr 14, 2009 3:16 pm

IVHorseman wrote:Armor is simply based off of material ... Thickness has nothing to do with it

IVhorseman wrote:nowhere did I say that thickness was a quality of a material. thickness is a quality of an object, which has an armor value based on how tough it is.

If thickness was not a quality of material, as the second quote says, the first quote would suggest it didn't influence armor. Am I totally barking up the wrong tree here? Is the snipping in the first quote misleading?
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Postby IVhorseman » Tue Apr 14, 2009 4:05 pm

Probably.

All I'm saying is that something thicker is generally harder to break than something thinner, as well as being made from different materials.

Titanium is certaintly stronger than wood for example, but a mile-thick piece of wood is harder to break than a titanium string as thick as a hair.

Armor rolls boil down basically to how hard something is to break, or how tough it is.
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Postby razgriz 25th inf. » Tue Apr 14, 2009 4:10 pm

ok, 2 things, 1. there is no reason to fight over what we all said. 2. i agree with IVhorseman. if it is strong but thin, it will break about the same as a thick, but weak matirial.
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Postby tahthing » Tue Apr 14, 2009 4:44 pm

IVhorseman wrote:Titanium is certaintly stronger than wood for example, but a mile-thick piece of wood is harder to break than a titanium string as thick as a hair.


depends on what you use if you set fire to both you might find a reverse of your result.

diffrent armors have diffrent properties
alumium is light but rather weak
iron is heavy but rather strong
wood is just "who makes a tank out of wood" sort of thing.
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Postby warman45 » Tue Apr 14, 2009 5:25 pm

wood in its DENSEST form can actually be stronger than steel.

however to get wood in that density would cost a small fortune for A TABLE! plus wood bends more and is naturally imperfect. (but you CAN find wood stronger than steel if your bill gates! :D )

btw my dad told me this and he is an engineer who would repair air liners and he flew and skydived and crap. i trust him with engineering stuff.
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Postby IVhorseman » Tue Apr 14, 2009 6:00 pm

I know. I'm (in school so i can be) an engineer myself, so I know my stuff.

The whole point of all this though is that you don't have to be super precise about anything, and just fudge the armor levels to be reasonable, and none of this "well since it's x inches thick it gets y bonus dice..." talk. If it looks somewhat tougher than an armored car but less than a nuclear bunker, it's about 3d10ish.
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