Bunker Mayhem

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Bunker Mayhem

Postby MasterEcabob » Fri Apr 03, 2009 11:52 pm

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Just a small solo battle I put together over the week. This battle takes place in an isolated desert bunker and pits

Team CROSS

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Left to right: Agent Snipe, Agent Dim, Agent Knives, Agent Lead, Agent Ficks, and Agent Teck.


against


Zyle's Gang

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Left to right: Jim, Pau, Zyle, Dex, Ruff, and Maij.


The Report:

Both teams move up.

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The battle begins.

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Sadly, no one died in this opening exchange, although Ruff was knocked over by Agent Dim's grenade.

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In the bunker . . .

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The heroes duke it out.

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By the fence . . .

Agent Teck trips SSBB style while Pau climbs the fence and Jim misses again.

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Back on the plains . . .

Agent Dim and Maij take cover from Agent Snipe.

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Ruff, standing out in the open, becomes the first casualty.

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Back in the bunker . . .

Agent Ficks slices into the blast door controls and closes them.

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Zyle pounds on the door in a fit of rage.

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For some reason, Agent Knives decided to face Zyle all on her own. I guess she didn't count on Dex getting in her way.

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Back by the fence . . .

Agent Fick recovers (YOU MUST RECOVER!) and throws an energy disk at Pau, knocking him off the fence.

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Back on the plains . . .

Maij quickly performs surgery on Ruff.

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She amputates his leg and manages to rouse him from unconsciousness.

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Just in time for him to get shot by Agent Snipe, again!

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Back in the bunker . . .

Agent Lead gives Agent Ficks a boost up on to the roof.

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On the roof, Agent Ficks engages Pau in epic medik vs. ninja close combat.

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Back by the fence . . .

Agent Teck picks up Agent Ficks knife and throws it at Pau, who ironically blocks it with his own energy disk.

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Also, Jim finally decides to do something for once and damages the fence's support frame.

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Back on the plains . . .

Maij unleashes her inner amazon and lunges at Dim with the fury of one thousand suns.

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(No, she's not snuggling him you perverts!)

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However, her rash action puts her right in Agent Snipe's sights. So far this guy has scored every single one of CROSS's kills.

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Back in the bunker . . .

Zyle finally breaks through the blast door.

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Agent Lead prepares to GTFO, but first fires one last desperate shot on his way out.

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Super effective! Critical hit! Enemy Zyle fainted! Agent Lead gained 1337 ossum points!

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1337 ossum points or not, Agent Lead still decides to GTFO before Dex burns him to a crisp.

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Back by the fence . . .

Pau racks up another kill.

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His performance is cut short, however, by a quick shot to the head from Agent Snipe.

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Also, Jim completely destroys the fence somehow.

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Back by the plains . . .

Lead and Snipe run for the safety of the dunes with Jim and Dex hot on their heels.

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Agent Lead manages to get behind a sand dune in time, but Agent Snipe isn't so lucky.

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Outnumbered and outmatched, Agent Lead does the only thing he can do, call for backup!

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And just in time, the Chief arrives with something that is more than enough to deal with Zyle's two minions - The Storm Slayer!

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With a powerful spray of bullets from the helicopter's machine gun turret, the Chief finishes off Jim and Dex once and for all.

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Agent Lead grapples onto the Storm Slayer, and the copter flies off into the distance . . .

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The final overview.

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Stats

Team CROSS

Agent Snipe: 4 Kills
Agent Dim: 0 Kills
Agent Knives: 0 Kills
Agent Lead: 1 Kill
Agent Ficks: 0 Kills
Agent Teck: 0 Kills
The Chief: 2 Kills


Zyle's gang

Jim: 1 Kill
Pau: 2 Kills
Zyle: 0 Kills
Dex: 2 Kills
Ruff: 0 Kills
Maij: 1 Kill


Notes: This battle was originally going to have an air battle between the Storm Slayer and Zyle's ship, the Lofty Load, but I couldn't get the Load to stay in the air, so I just went ahead and made the battle land battle only. For the most part this battle was just an excuse for me to test out my new dice that I got for my birthday. Unfortunately, I barely ever got any high numbers, even on the d12s! Oh well, at least now I know what dice not to use. BTW, the Chief is a completely new minifig I made for Team CROSS. He doesn't have a special code name or weapon yet, but I guess he knows how to drive helicopters.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby pesgores » Sat Apr 04, 2009 4:45 am

Good battle there.
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Postby Theblackdog » Sat Apr 04, 2009 6:51 am

That bunker, with its closing blast doors, was amazing. The bad guys' weapons were also incredibly cool.
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Postby Cpl. Halan » Sat Apr 04, 2009 8:19 am

the battle was awesome, chief should stay the chief, sounds awesome
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Postby jifel » Sat Apr 04, 2009 8:37 am

"Agent Chief" sounds good enough, and the bunker was great!

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Postby Cpl. Halan » Sat Apr 04, 2009 10:39 am

no, just "the chief" kind of like how the marine naval drivers aren't marines that often. as long as he mostly flies it will be even more awesome
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Postby MasterEcabob » Sat Apr 04, 2009 10:41 am

I'm glad you guys liked the battle! I was aiming for a rugged post-Apoc look with the bunker, and it looks like I pulled it off pretty well.

The only problem with Agent chief is that I couldn't find a helmet to match his uniform, but I guess that just makes him stand out as their leader even more.

I also have two more Agents made in dark gray and purple, but I don't have faces, weapons, or code names for them yet.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Jaye Tea » Sat Apr 04, 2009 3:53 pm

I like the use of the tan castle tower poops. I might have to try that
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Postby MasterEcabob » Sat Apr 04, 2009 5:16 pm

Thanks, I just wish I had thought of using them earlier, it would have made the Three Front War desert a lot less messy.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Killer Karetsu » Sun Apr 26, 2009 4:35 am

Good battle, but for me, it was a bit boring. Sorry :oops: . But otherwise, awesome battlle!!!
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Postby james+burgundy » Mon Apr 27, 2009 6:41 am

cool
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Postby Xinhuia » Sat May 23, 2009 2:57 am

good battle, were the bad guys able to call air support, because an Ariel battle would've been a good add on

would they have used the ship that you mentioned?[/quote]
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Postby MasterEcabob » Sat May 23, 2009 11:32 am

Well I did make a cargo ship for the bad guys and I was planning on having it do an aerial battle all along but the ship's main guns were on the bottom of the ship so I couldn't really get it to stay in the air without looking extremely lame.

Of course back then I had practically no clue about how to do ship to ship combat either.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby Almighty Benny » Sat May 23, 2009 11:43 am

Very entertaining write up! The ending was awesome, I thought Agent Lead was doomed!

Also, I really like the way you used elements to show who was firing, especially the laser.

For future reference, your camera may have a close-up feature which is usually represented by a flower icon if it's a Canon. This would make close ups less blurry.
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Postby kiemaster » Tue Jun 02, 2009 3:15 pm

very nice 10/10 :D :D [/quote]
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