BrikSpace

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

What would you like to see out of Brikspace?

Awesome not-too-complex space combat!
14
30%
Cool space combat with some tactics thrown in there.
21
46%
Make it more like Battefleet Gothic or something (pretty complex, but fun).
10
22%
I just wanna build the ships, man.
1
2%
 
Total votes : 46

Postby Cpt. Zipps » Sat Jul 25, 2009 8:31 pm

You need to add ion cannons. they should do something like make a ship lose it's next turn but the cannon would have prep 1 or something.
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Postby halo 3000 » Sat Jul 25, 2009 9:16 pm

We've been discussing it. haven't came to a conclusion yet.
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Postby Theblackdog » Sun Jul 26, 2009 6:55 am

The problem is, to make ion cannons worthwhile you would need some sort of incentive to use them, over a weapon that permanently destroys an enemy ship. You could allow fighters to carry them, so a squad of fighters would be able to disable a capital ship for a turn even if they couldn't kill it.
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Postby Cpt. Zipps » Sun Jul 26, 2009 7:07 pm

It would be good to use at the start of a game. disablement is enough of an incentive for me.

EDIT: Just remembered, could you please make some sort of points system to make fleets fair? such as fighters are 1 point, frigates are 3... something like that.
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Postby halo 3000 » Mon Jul 27, 2009 2:02 pm

both players have to agree on the size of the fleets, so a point system wouldn't be needed. Good idea though.
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Postby Cpt. Zipps » Mon Jul 27, 2009 2:06 pm

but it's difficult if one player has fighters in a cruiser's cargo bay and the other player has his fighters in a carrier. If you say" Ok, let's have 1 destroyer, 2 cruisers, 2 frigates and x number of fighters" What if one player keeps all of his fighters in a carrier? then both players have to have fighters/bombers in carriers and some people just don't do that.
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Postby Fulizer » Tue Jul 28, 2009 7:03 am

these are the standard rules used for all the space battles in the forum battles section of these forums right?
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Postby halo 3000 » Tue Jul 28, 2009 7:49 am

Cpt. Zipps wrote:but it's difficult if one player has fighters in a cruiser's cargo bay and the other player has his fighters in a carrier. If you say" Ok, let's have 1 destroyer, 2 cruisers, 2 frigates and x number of fighters" What if one player keeps all of his fighters in a carrier? then both players have to have fighters/bombers in carriers and some people just don't do that.


A carrier is equal to a cruiser in size so you could replace 1 cruiser with a carrier.

these are the standard rules used for all the space battles in the forum battles section of these forums right?

Yes.
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Postby Cpt. Zipps » Tue Jul 28, 2009 2:51 pm

How do you do engines for missile barges, carriers and freighters? Are they included in the engine/class thingy or what?


Does the frieghter get unlimited missiles? Do you have to buy them?

can fighters from one ship split into two squads?
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Postby MasterEcabob » Tue Jul 28, 2009 5:24 pm

Actually with our new 3 Class system I came up with we have a good chance to make the engines all standard. We just haven't agreed on a good base number yet...

And a carrier would be equal to a Missile Barge or a Destroyer (as they are all capital ships)
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Postby Theblackdog » Tue Jul 28, 2009 5:37 pm

halo 3000 wrote:
these are the standard rules used for all the space battles in the forum battles section of these forums right?

Yes.


No.
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Postby muffinman42 » Tue Jul 28, 2009 6:34 pm

to play a forum war you don't really need to know the rules.

shouldent a cruiser be bigger than a destroyer?

EDIT:i just found this:
"Any ship without an engine still manages to propel itself, but only 1" per turn."
how? dose the crew stick fans out the windows to try to blow it along?
i think thease should just be given a default engine.
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Postby Fulizer » Wed Jul 29, 2009 3:36 am

Theblackdog wrote:
halo 3000 wrote:
these are the standard rules used for all the space battles in the forum battles section of these forums right?

Yes.


No.


If they arn't the stnadard rules for brikspace, then what are?
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Postby Theblackdog » Wed Jul 29, 2009 6:05 am

These are the "standard" rules for Brikspace, but not all battles in the forum use these rules. Mine didn't, and I'm going to continue to use my own rule set in the future.
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Postby MasterEcabob » Wed Jul 29, 2009 7:41 pm

muffinman42 wrote:
shouldent a cruiser be bigger than a destroyer?



No, for the last freaking time.



And as for the default engine rule, read my above post and you can see that we are still working on it.
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