for greater flexibility and high powered games:
in normal games, you get two actions, a movement and an attack.
this system allows you to be more flexible and have a higher powered game, for example, lets say we have a three action turn. that means each minifig can perform three things each turn. actions can be, but are not restricted to:
fire a single weapon (once per weapon)
move max distance (twice per turn)
jump over a wall
jump through a window (two actions)
open a door
pick up a weapon
this has many advantages
1. figures with nothing else to do can move twice as far at the cost of doing other things: helpful if your away from combat
2. it wont hurt as much to do trivial things like opwning a door
3. picking up a weapon doesn't mean you can't attack
4. figs can do combo moves like jumping from cover, shooting, then jumping back behind it
5.its adds both speed and flexibility, allowing battles to be more in depth and shorter
questions, comments, concerns, suggestions?
