The engine the game will be using is called Spring, it is a completely free open-source project that was originally built to run the game Total Annihilation. See the project webpage here, please read the FAQ there for any broad questions regarding the engine and its limitations, features, etc:
http://spring.clan-sy.com/
The overall game play style will be fast-paced, and in battles and skirmishes that have a sense of "power" about them (ie its meant to be realistic, not cartoony, after all the game its based off of is called Total Annihilation). Expect want to see units get obliterated and have their blocks go flying everywhere.
Before I get into what the mod will have, I'd like to say a bit about what i wont. The spring engine is limited, it is not a commercial product. There are problems, bugs, errors, and all sorts of limitations placed on what we can do. As such this will NOT be a duplication of the table-top game BrikWars. There will be no dice rolls, no turns, no measurements, no 75 page rule books. The mod will play like most strategy games, you start with nothing, build a base, build an army, and eliminate the enemy. This will not be about creating a perfectly balanced, competitive, popular, top-selling game. Its more about seeing our creations getting blown up in full 3D glory.
To get a feel for the direction the mod is taking now, please see the thread here:
http://spring.clan-sy.com/phpbb/viewtop ... 14&t=14118
I'm not going to repost everything said in that thread, but the most important thing to share is that there will be no custom ingame building. You wont be able to drag-and-drop bricks and customize your units within the game. Units will be designed and made in development programs completely separate from the engine and then imported for use.
But that is not to say you cannot have your creations seen in this mod. In fact, that is exactly why i'm here. I need units. I need cool and interesting weapons and crazy spaceships and huge tanks and cool minifig weapons and all sorts of things.
If you wish to submit a unit for the mod, please follow these guidelines:
-maximum of 16 weapons
-melee (close combat, axes, swords, etc) weapons are broken, they only work under specific conditions so until i get them working properly stick to projectile-type weapons only
-7 Ages similar to those in BrikWars, the player will upgrade through all of them (all players start in StoneAge, by end of game most should have reached HyperAge)
-Minifigs, Vehicles, Hovercraft, Air, and Sea are all possible unit types
-Please post your unit with a top, front, side, and 3D views, it makes modeling them a lot easier.
There are two races for the mod, names undecided so far (if you have any good ones, let me know).
-The first will be a sleek-looking race, with organized colours and symmetrical units
-The second will be be really asymmetrical, uneven and generally pretty cruddy looking. Basically, what you would get if this happened:
*Deep in the secret base...*
Commander: Ok, we need a new unit. What should it be?
Engineer: Well, we have some spare wheels left over from last time...
Commander: K. It shall be... A Car!
*Throws wheels out into the construction bay*
Commander: Now what? It needs some--
Weapons: GUNS!
Commander: Well, i guess so...
*Chucks on a gun*
Commander: Now, we--
Weapons: GUNS!
Commander: Bu--
Weapons: ROCKETS!
Commander: --
Weapons: LASERS!
Commander: ... I guess we can fit a few more on here...
*Chucks lots more guns on*
*Car falls apart under the weight*
Commander: Crap. Less guns then
Engineer: Well, we can always just use the bigger wheels...
Thats all i can think of for now, if anyone has any ideas please share, and if you have any units you'd like to see ingame please show them off here
Cheers



