I'm planning on using this rule for my next game, but I'd like to know what other peoples think about it first. I'll post the simplified version first, so it will be easier to understand. Once everyone had a chance to digest it (and if it's not declared "compleatly broken"), I'll post the advance version.
This is meant only for size 3 or greater ranged weapon.
1.Choose a target. You can check the range to the target, but can also
choose a target that is out of range. If you already have a target,
you can decide to change it now. If your gunner has more then one
weapon it can use, choose your weapon as well.
2.Make a skill roll for the gunner. Add this roll to any previous roll made
since you chose your current target (and weapon) to get your total
skill roll.
(ie: if you targeted the big tank last round, you would add this
round's skill roll to the one made last round.)
3.If the total skill roll is equal or greater then the weapon's use rating,
you can fire the weapon! Until you change target, the weapon is
considered use 3. If the target is out of range at this time, you can
continue to target it and hope it gets closer (the artillery rule doesn't
increase a weapon's range).
So, what do you think?


