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Postby james+burgundy » Sun Mar 02, 2008 3:41 pm

check out what NELUG did they take Brikwars to a whole new level.
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Postby piltogg » Sun Mar 02, 2008 4:31 pm

oh god even the link was coloured
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Postby blackwing77 » Sun Mar 02, 2008 9:26 pm

Did they ever notice the hangar would be opening into a wall?
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Postby Atomsk » Sun Mar 02, 2008 11:38 pm

blackwing77 wrote:Did they ever notice the hangar would be opening into a wall?

I really think a trivial detail like that would probably get lost in all the carnage. Besides, where would they go even if they could get out?
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Postby james+burgundy » Mon Mar 03, 2008 4:00 pm

click up that guys has some mad cool Brikwars battles
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Postby engineerio » Thu Mar 06, 2008 11:16 pm

looks modular, like a take off of the brickquest theme, only brikwar style, very cool...

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Postby james+burgundy » Fri Mar 07, 2008 10:24 am

What i think they do is all build a couple modules and then on the game do they all fit :D
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Postby Olothontor » Fri Mar 07, 2008 4:43 pm

Indeed, notice all the doors are exactly the same. They probably have a system set up for how far apart the doors are and such. Now if only I had the legos and the capabilities to build terrain like that...
"In a mad world, only the mad are sane." - Akira Kurosawa
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Postby Silent-sigfig » Sun Mar 16, 2008 12:56 pm

Oh my. That's awesome.
BFenix wrote:
Silent-sigfig wrote: :dog:

Coolest 1000th post ever :D
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Postby gaunt » Sun Mar 16, 2008 5:51 pm

That mech rules. And who could forget Brickarmed convicts! Looks awesome.
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Postby Bennanteno » Wed Apr 09, 2008 1:33 am

Now if only they would post some kind of back story or special rules;

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Postby james+burgundy » Wed Apr 09, 2008 8:44 am

go to there web site they got a write up there i think.
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Postby davee123 » Sun Apr 20, 2008 9:15 am

So far, the guesses have been pretty right-on:

1) Yep, it's modular, but I think our adoption of modular games dates back before BrickQuest. BrickQuest came out in summer of 2003 (or thereabouts), and our first BrikWars module game was on Jul. 15th 2002.

2) We didn't realize beforehand that someone who shall remain nameless (ELROY!) built a module that didn't quite line up with the standard, with a door in the middle of a 32x32 rather than in the center of a 16x16. But we used the module anyway, and just pretended that everything lined up. It didn't end up affecting the game negatively, so we were all good.

3) We've got a bit of text on the NELUG site, but not really a bona fide writeup of the game summary.

As for the rules, we sort of arbitrarily set out a module standard and had everyone build as many modules as they could before the game. Everyone showed up with between 1 and maybe 12 modules (I had 4), and we had about 20-30 modules between 7 of us.

We started in two of the larger rooms (one team in one module, one team in another) but nobody knew at the time how the modules would connect. The only modules on the board at the time were the starting modules. Then, every time someone would try and open a doorway, we would roll a die to see which module got attached to the newly opened doorway. Gradually (and obviously very randomly), the board unfolded.

As for other games we've had, I've got some comprehensive lists of stats and such on my site:

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Postby youaredoome0 » Sun Apr 20, 2008 9:36 am

Wow, I can't wait to see a write-up of this.
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Postby Rayhawk » Sun Apr 20, 2008 4:38 pm

As foretold in a prophecy in ages past (which is to say, in an earlier thread), with the arrival of davee123 the position of "Anorak" is reassigned, and sullis3's rank is promoted to "Retard."

Thus the word of the Overlord is fulfilled! All hail Me.
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