Sprites (Yeah I do that too.)

The wide crazy world of art and also stuff

Moderators: Arkbrik, Hoboman

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Sun Aug 16, 2009 3:49 pm

Nice. The Arty with the treads is awesome.

User avatar
ahp77
Jaw-Jaw
Posts: 751
Joined: Mon May 26, 2008 8:29 pm

Post by ahp77 » Tue Aug 18, 2009 6:40 pm

doodstormer wrote:Image
The Cirque Du Morte, my steampunk army. Jesters are awesome.

No, Cirque Du Morte is not intended to be an actual translation of anything. Just meant to sound like Circus of Death in another language.
It actually means "Circus of Dead" in French.

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Tue Aug 18, 2009 6:49 pm

Image
I just finished up my second successful attempt at an army.

User avatar
doodstormer
Cannon Fodder
Posts: 395
Joined: Tue Jan 08, 2008 8:59 pm
Location: USA
Contact:

Post by doodstormer » Tue Aug 18, 2009 8:18 pm

Image
GET OUT THREADJACKER GRRRR

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Tue Aug 18, 2009 8:49 pm

Okay. I'm out.

But before I leave:
Who likes pancakes?

User avatar
tahthing
rather undermines the point of ranks.
Posts: 1132
Joined: Mon Dec 29, 2008 7:02 pm
Location: Sometimes Anti-Social. Always Anti-Fascist.

Post by tahthing » Tue Aug 18, 2009 8:57 pm

i like pancakes!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Image
How's that compression ratio?

User avatar
doodstormer
Cannon Fodder
Posts: 395
Joined: Tue Jan 08, 2008 8:59 pm
Location: USA
Contact:

Post by doodstormer » Thu Aug 20, 2009 2:19 pm

Image
More stuff added zomg

User avatar
ltobvious
Officer
Posts: 182
Joined: Mon May 04, 2009 7:12 pm
Location: Yes.

Post by ltobvious » Thu Aug 20, 2009 8:28 pm

Awesome. I like how you have so much variety of the same unit. It gives the army a lot more character.

User avatar
ahp77
Jaw-Jaw
Posts: 751
Joined: Mon May 26, 2008 8:29 pm

Post by ahp77 » Fri Aug 21, 2009 4:28 pm

doodstormer wrote:Image
More stuff added zomg
Your internet should ship in ~3-5 business days

User avatar
doodstormer
Cannon Fodder
Posts: 395
Joined: Tue Jan 08, 2008 8:59 pm
Location: USA
Contact:

Post by doodstormer » Fri Oct 09, 2009 5:55 pm

Image
A mech for a weird RP idea I had a while ago. It looks kinda like a Shadow cult and a Vulture had a deformed baby. Actually, at this point in the RP's planning, I probably wouldn't use this.

It could also work for Picture Wars, but I'm not really in the mood for putting up with their shit.

Image
The character sheet. I have a nice little complex plan for all this stuff.

Image
Other crap for using in the character sheets.

Image
More stuff.

Image
Piloooots.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Oct 09, 2009 7:20 pm

YES!

I love this idea, I totally want to see it carried out. It'd be like a 2D form of Mechaton, only slightly more complex.

P.S: You mind if I go ahead and make my own? I'll totally help you write up the rules for this, if you plan on taking it anywhere :D
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
doodstormer
Cannon Fodder
Posts: 395
Joined: Tue Jan 08, 2008 8:59 pm
Location: USA
Contact:

Post by doodstormer » Fri Oct 09, 2009 7:49 pm

Olothontor wrote:YES!

I love this idea, I totally want to see it carried out. It'd be like a 2D form of Mechaton, only slightly more complex.

P.S: You mind if I go ahead and make my own? I'll totally help you write up the rules for this, if you plan on taking it anywhere :D
You can make one if you want, yours will probably be better than mine, lol

Really there's not too much to the rules I have in mind, it's just the issue of translating them into English.

Let's see...
The lifelines for each part also show the color the part on the schematic is (i.e., if the torso is down to 3 points, you color the torso orange on the schematic). The same goes for the pilot, and that also establishes what his status is (i.e, if he has 3 HP his status would be Injured and the silhouette would be yellow). Pilots wouldn't start out with weapons (Since they're kind of piloting a huge battlemech), but if they have to eject they can pick up infantry weapons or flee. Obviously direct head shots or armor piercing shots to just instantly kill the pilot aren't allowed. And that's all I have right now.

EDIT: Also, the weapons icons don't show the weapon itself, but the weapon type. The yellow bullet is for ballistic weaponry, the red laser blast is for beam weaponry, and the green rocket is for missiles and such.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Oct 09, 2009 7:55 pm

Alright. Based on the character sheet, this will be fairly intensive. That doesn't mean it can't be SIMPLE, but it'll be fairly easy to get lost in the book-keeping.

Dieu merci pour le character sheet.

So, how were you thinking of doing this? Should there be dice involved, or would you prefer a more forum-accessible form of play?
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
doodstormer
Cannon Fodder
Posts: 395
Joined: Tue Jan 08, 2008 8:59 pm
Location: USA
Contact:

Post by doodstormer » Fri Oct 09, 2009 8:00 pm

Olothontor wrote:Alright. Based on the character sheet, this will be fairly intensive. That doesn't mean it can't be SIMPLE, but it'll be fairly easy to get lost in the book-keeping.

Dieu merci pour le character sheet.

So, how were you thinking of doing this? Should there be dice involved, or would you prefer a more forum-accessible form of play?
I'm thinking more like forum accessible, and the usage of common sense. The players count their own damage, so there doesn't have to be a mile long chart for every variety of laser and missile.

The other option is to have a DM that rolls dice for everything, and that would require a lot of long waits and some form of organized chart for all the weapons.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Oct 09, 2009 8:07 pm

Hmm. What all do you want to be customizable? Weapons and armor, just weapons, etc?

And I think something that pretty much just runs on the honor code would suffice. Although it could be run with a DM anyway.

And each weapon type should have a certain damage rating. Just a simple thing, like "anywhere from x to y". It'd be up to the player to decide what number within that range is the amount of damage they take, depending on the severity of the hit they take, or something like that.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

Post Reply
cron