BrikWars and Civilizations
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- Sir Lancelot
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BrikWars and Civilizations
Hi everyone,
My friend and I have been trying to come up with rules for campaigning and civilizations so that our BrikWars games have more depth than just back stories.
I have tried various ideas, but none of them seem to be any good. Can someone help us with our predicament?
My friend and I have been trying to come up with rules for campaigning and civilizations so that our BrikWars games have more depth than just back stories.
I have tried various ideas, but none of them seem to be any good. Can someone help us with our predicament?
- *CRAZYHORSE*
- Mega Blok
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Re: BrikWars and Civilizations
well a few simple scenarios are: A siege, a objective in the middle of the field that both teams need to take in there camp or old school CTF. And for campaigning ideas just a simple search for the holy grail or to sneak behind enemy lines with your snipers in ghillie suit to eliminate a enemy nuclear arms dealer: mission 1: get over the guarded border. mission 2: fight your way trough a small enemy camp. mission 3: get to sniping position to kill arms dealer, but you have to avoid enemy patrols and kill some guards first. mission 4: eliminate target and get the hell away and run to the extraction point with 40 man hunting you. just an idea.Sir Lancelot wrote:Hi everyone,
My friend and I have been trying to come up with rules for campaigning and civilizations so that our BrikWars games have more depth than just back stories.
I have tried various ideas, but none of them seem to be any good. Can someone help us with our predicament?
and if you want A real army or group or and not just a bunch of minifigs mixed up together you need to give them a color they all got or a hat they all wear or the same loge or something.
don't mind my spelling I'm dutch
stubby wrote:You were inb4beluga.
- Olothontor
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Campaigning? Civilizations? You'd need to start not with a battle, but a basic skeleton of a back story, and you'd need the beginnings of said civilizations in both paper and lego formats. Then and only then will you get into the actual battles and such. As for specific rules, that'd be up to you. You being a Brikwars player, you'd find my rulings to be too complex to use. If you'd like to hear my suggestions, then ask me, but otherwise I won't post them. Not without consent.
- Sir Lancelot
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- Olothontor
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- Bonn-o-Tron
- Mega Blok
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- Olothontor
- Clown-Face Bologna

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Yes, but that would be also why I didn't automatically put up my rules and suggestions. Brikwars impresses on simplicity and hilarity. My rulesets kind of go against that in many cases... but whatever. I'll see if i can get them up before the weekend... I'm in the school musical at the moment, so time is not something i have.
- piltogg
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here is a scenario I used for my b-day party last year. kind of didn't work because it was too big and was almoust everyones first game. but here it is anyway
The battle for the basement breweries
the clans of the basement are once again at war with one another for a silly reason this time they fight for soda. the clans are so named the
bikdauds, the prieses, the ophets, the rhinods, and the tomhadhaadas.
the rules are the extremely advanced brikwars rules 2001 witch are found at brikwars.com. we shall do battle over who gets to drink witch pop for lunch (people who don’t get one of 3 breweries drink water muahaha
The bikdauds will start in the laundry room with a 200 point army because he is a nooby noob.
The priizses shall start in the shower and starts with a 160 point army
The ophets are commanded have 160 points. and starts in the cupholders .
The rhinods get a 200 point army and is commanded from
the pool table he get extra cuz this is his fist game
The tokgadhaadas are amazing (me) and only get a 100 point army and the are the defenders of the brewery wich location is not known to other tribes.
The battle for the basement breweries
the clans of the basement are once again at war with one another for a silly reason this time they fight for soda. the clans are so named the
bikdauds, the prieses, the ophets, the rhinods, and the tomhadhaadas.
the rules are the extremely advanced brikwars rules 2001 witch are found at brikwars.com. we shall do battle over who gets to drink witch pop for lunch (people who don’t get one of 3 breweries drink water muahaha
The bikdauds will start in the laundry room with a 200 point army because he is a nooby noob.
The priizses shall start in the shower and starts with a 160 point army
The ophets are commanded have 160 points. and starts in the cupholders .
The rhinods get a 200 point army and is commanded from
the pool table he get extra cuz this is his fist game
The tokgadhaadas are amazing (me) and only get a 100 point army and the are the defenders of the brewery wich location is not known to other tribes.
- james+burgundy
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- Sir Lancelot
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- Mega Blok
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This happens all the time, from what I've seen. I know it happened in my group's first game.*CRAZYHORSE* wrote:Well in most of my games I got a objective to capture or complete but it most of the time still turns out too be a KILL EVERY ONE scenario by accident.
In regards to trying to expand upon gameplay, if you regularly play with the same people, you may try a system where each player carries over his hero from one game to the next. The persistent conflicts between heroes on all sides will eventually tell its own story.
(I'm thinking about developing something like this for my own game group... It would be similar to a roleplaying campaign, only each player would have an army at their command. Achieving certain feats such as RedShirting X minifigs in a battle, or dying in a hilarious blaze of glory as a result of critically failing a Heroic Feat, would earn each hero CP which could then be used to enhance his stats according to the 2005 core rules. So each generic hero could become someone very different over time.)
- *CRAZYHORSE*
- Mega Blok
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Or what I think is genius but i never did: in every battle you use the same army and in every battle there is one or multiple objectives and if you succeed in the objective then you get CP that you can use to replace your loses of minifigs in the battle to prepare for the next battle. so by completing a objective you get CP what is like money so the more battles you win the more greater army you will get just like in the real world (well most of the time)Carda wrote:This happens all the time, from what I've seen. I know it happened in my group's first game.*CRAZYHORSE* wrote:Well in most of my games I got a objective to capture or complete but it most of the time still turns out too be a KILL EVERY ONE scenario by accident.
In regards to trying to expand upon gameplay, if you regularly play with the same people, you may try a system where each player carries over his hero from one game to the next. The persistent conflicts between heroes on all sides will eventually tell its own story.
(I'm thinking about developing something like this for my own game group... It would be similar to a roleplaying campaign, only each player would have an army at their command. Achieving certain feats such as RedShirting X minifigs in a battle, or dying in a hilarious blaze of glory as a result of critically failing a Heroic Feat, would earn each hero CP which could then be used to enhance his stats according to the 2005 core rules. So each generic hero could become someone very different over time.)
stubby wrote:You were inb4beluga.

