The Apocalyptic Gun

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Coximind
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The Apocalyptic Gun

Post by Coximind » Tue Nov 17, 2009 8:20 am

I keep one of these handy in the event a game gets ended.


Stats:

UR: 12
Damage: 1d1000 explosion (1d1000 radius)
Range: 1d100"


How to use: A 1d1000 isn't so very common, I know. However, you know how a 1d100 is made with 2 ten sided dice, one for the ones place and one for the tens place? Simply add a third one for the hundreds place.



So. What do you think. I am about to burst into tears from the fear of your incisive criticism.
You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws.
Bullshit.

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Apollyon
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Post by Apollyon » Tue Nov 17, 2009 8:36 am

Why use dice for the final nuclear detonation? You can just as well fudge the result: everything on the playing field gets destroyed.
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kiemaster
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Post by kiemaster » Tue Nov 17, 2009 1:13 pm

Apollyon wrote:Why use dice for the final nuclear detonation? You can just as well fudge the result: everything on the playing field gets destroyed.
i agree everything would die from that power unless they got 1's
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Warhead
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Post by Warhead » Tue Nov 17, 2009 1:13 pm

It builds up the excitement as you watch this guy rolling a thousand D10's... right up to the point when he gets the cantaddulator out and you brain him with your empty beer bottle.
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kiemaster
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Post by kiemaster » Tue Nov 17, 2009 1:19 pm

i would personaly light the man on fire
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Warhead
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Post by Warhead » Tue Nov 17, 2009 1:46 pm

But then you would have to recycle your beer bottles and here we don't get refunds on the empty bottle so Mehh.
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kiemaster
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Post by kiemaster » Tue Nov 17, 2009 1:47 pm

well theres allways molotive cocktails?
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Warhead
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Post by Warhead » Tue Nov 17, 2009 1:48 pm

I like your thought process. Obviously I can't see past the next beer.
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kiemaster
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Post by kiemaster » Tue Nov 17, 2009 1:51 pm

Well we could also use all the other weapons that you bring to brickwars games eg:grenades,baseball bats,tigers etc
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birdman
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Post by birdman » Tue Nov 17, 2009 4:15 pm

kiemaster wrote:I agree everything would die from that power unless they got 1's
But that's still 1000 damage unless you're using the critical failure rules.
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Magic Soap
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Post by Magic Soap » Tue Nov 17, 2009 4:17 pm

Speaking of arson and lighting people on fire...

click

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Warhead
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Post by Warhead » Tue Nov 17, 2009 4:29 pm

birdman wrote:
kiemaster wrote:I agree everything would die from that power unless they got 1's
But that's still 1000 damage unless you're using the critical failure rules.
As a matter of idle interest (and futile attempt at seeming brainy) just what would 1000 critical failures make, A catastrophe of Crits?
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Post by eviljack » Tue Nov 17, 2009 5:47 pm

Warhead wrote:
birdman wrote:
kiemaster wrote:I agree everything would die from that power unless they got 1's
But that's still 1000 damage unless you're using the critical failure rules.
As a matter of idle interest (and futile attempt at seeming brainy) just what would 1000 critical failures make, A catastrophe of Crits?
It would be am implosion, turning the battlefield into a blackhole.

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OneEye589
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Post by OneEye589 » Tue Nov 17, 2009 6:01 pm

Giant, apocalyptic weapons, as have been talked about before, are not really in the spirit of Brikwars.

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Warhead
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Post by Warhead » Tue Nov 17, 2009 7:32 pm

Wow, for being the Police Oneeye, you're really fun... :(

Hey! Look, that kid has a balloon, here's a pin, go give him the good news. :)
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