Vol stat cards

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby Tuefish » Sat Nov 21, 2009 5:35 am

Alright, I've come up with a fifth stat card, so, without further ado;

The Berserkr:
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I've also re-worked the trooper, scout and heavy cycle cards to make them more legible.
* a note on spelling, "berserkr" is not a typo, it is in fact, the old Norse spelling.
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Postby Coximind » Sat Nov 21, 2009 8:31 am

Oooww.....


I would've upped his armor a bit, bit it's your card I s'pose.
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Bullshit.
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Postby birdman » Sat Nov 21, 2009 9:07 am

Take out the 'cannot be hurt by anything short of a heroic feat' clause and we have a deal.
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Postby Warhead » Sat Nov 21, 2009 9:45 am

Perhaps...

Ignores injuries on the roll of 4+ on a D6.

Or Ignores all injuries that are not double his armour value.

Or lose one random limb per injury that exceeds his armour. Legs = 1/2 move. Arm = 1/2 Skill, head = stunned/blind random direction in movement and/or attack.

Depending how complex you want to get.
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Postby Dr. Vlad » Sat Nov 21, 2009 12:18 pm

Or how about heroic feat or explosives?
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Postby birdman » Sat Nov 21, 2009 12:26 pm

Dr. Vlad. Paranoia orders. Right now.
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Postby Dr. Vlad » Sat Nov 21, 2009 12:46 pm

Strana wrote:
AdrianTheGeek wrote:Ooooooo, Natayla, and Tuefish are havin a brikwar? I've been missing a lot. Is anyone else gonna play?


actually its a battle between me Roc Nat and Tuefish. it will happen dec 20th, and maybe 4th horseman will come up for it.

as to the vol being slow, they have quite a few flying transports so its not so much an issue, and with those guns as soon as you get in range theyll cut you to peices. after all thier raiders quick close combat is what thier for.

Where is this taking place? I might be able to arrive with my micro army to annoy the heck out of the Hodpodgians :P
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Postby Natalya » Sat Nov 21, 2009 12:56 pm

Yea umm that's kinda over-powered. If they can't be hurt by anything it's kinda BS. Maybe just say like their armour gets upped to 1 D10 while in berserk mode or something, but invincibility isn't fair. Being in berserk mode might let them ignore gunshot wounds or something, but it won't stop them from being crushed by a tank.
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Postby OneEye589 » Sat Nov 21, 2009 1:06 pm

I would just say what Warhead said. If they take damage while berserking, flip a coin. On a heads, they take no damage, on a tails they take the damage. Make it cost about 1/4 of their base price because of the need to kill something every turn.
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Postby Warhead » Sat Nov 21, 2009 2:57 pm

Natalya has a point. It would be a bit strange if the Berserker could withstand her AC tap dancing on his head or something.
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Postby Natalya » Sat Nov 21, 2009 3:32 pm

I made a Stat Card page in honour of this new trend in making them. Hopefully more people will start making stat cards.

http://brikwars.wikispaces.com/Stat+Cards
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Postby Dr. Vlad » Sat Nov 21, 2009 6:02 pm

I would if I had a decent photo editing program :?
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Postby Strana » Sun Nov 22, 2009 3:48 am

berserkers not as affective as you think, he is easily shot dead before he ever reaches enemy troops. so far in 3 battles he has yet to kill someone so over powered no, just don't let him get a kill. and if he does use a tank to punt him across the field so that it will take more than one turn to return to gorging himself on your infantrys flesh
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Postby Warhead » Sun Nov 22, 2009 4:40 am

But, that's because your opponent fears your Berserker and so they expend some of their actions to shoot the shit out of the wee dude before he can get stuck in. This means the rest of your army isn't getting shot up as much, so you still benefit.
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Postby Tuefish » Sun Nov 22, 2009 6:01 am

Oh, no the rest of my army gets shot up plenty, but my berserker is quite poorly armored, and can't get to the battle fast enough.
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