THE TIME TRAVELLING SUPER JEWS
The Railgun Riflemen pair off. Two take cover and start shooting at barrels near the approaching Stalker.
Both shots hit and the volatile chemicals inside the barrels ignite launching them everywhere.
The Stalker takes one of the barrels right in the face.
The Peach Bike rider is blown over but unharmed. The same can not be said for the Stalker, arcane spells give out under the power of the explosion. One down.
Without pause two Super Jews on bikes ride out and start shooting the surviving Stalker. The Stalkers armour proves too tough however.
While the others are busy barricading (and therefore too busy to shoot Baron De'ath) the roadway Commander Horowitz gives triage to the disarmed Gunslinger. Two critical successes and...
...one replaced arm and enhanced cyborg modification later, well they are super! Aww, just look at his happy little face, so cute.
The other Gunslingers shoot up through the hangers gratings.
With a piddling -1 to hit they failed to hit everything. Damn, these guys are good.
The Crab Head starts scaling the wall.
He lunges at the Star Commando Leader!..
...who had been paying attention the whole time. That could have gone better.
Well, it couldn't have gone much worse. The OTC cures all for crabs.
Someone aught to tell the Cleavers the assault didn't work.
A unit of Super Jew Troopers step up to the plate, armed with grenades.
Ok, here's how it works. They throw up to 6" wherever they like.
I roll to scatter adding 2D6". This one scattered 4" so I take a new point where the grenade lands. However, this plate is on a slope so I roughly drop the grenade and let it roll...
This one fell off and into some wreckage. I roll 1D6/2" for area effect and roll the damage dice.
This one overshot and fell off the board, I still put the explosion on just because.
This one, well lets just say this one was on target. The Assyrian Captain took all the damage on his right side.
He's out for the turn but not dead yet. Wont be shaking many hands in future though.