Rifles
are a lot like pistols, except where pistols are made for taking down SpaceMen,
rifles are designed for punching holes in light vehicles. Like pistols,
rifles also have Rennaissance and Modern models, which can be used as Gyro
Rifles if you don't have any low-tech units to cater to.
If you are one of those types who enjoys mass destruction (and we can't
say we blame you), you're going to want to pass out some of these heavy
hitters.
Explosions
are integral to any BrikWar. They are not always the most precise
or elegant tactical solution, but they are almost always the most entertaining.
There are higher grades of explosives than those listed in this chart,
but not in troop-portable sizes - look in the Missiles
and Bombs section of Chapter Six: Siege Weapons.
Explosives have four potential uses: as grenades, as bombs, as timed explosives,
or as missiles (The numbers in parentheses are the statistics for missiles).
Grenades, bombs, and missilies can be launched out of a Launcher; timed
explosives can't. Cannonballs cannot be thrown, they can only be
launched from Launchers and Cannons. A SpaceMan who tries to throw
a Cannonball will only injure himself.
Every
SpaceMan has a soft spot for bashing weapons, founded on fond memories
of his first Thumping Stick, awarded him in SpaceKindergarten after his
first kill. Just about anything can be turned into a bashing implement
by a determined SpaceMan. However, bashing weapons are pretty weak,
so SpaceMen use them only if they have nothing else.
When
a SpaceMan expects to do some hand-to-hand combat, he reaches for a sword.
More deadly than a mace, less clumsy than an axe, and with a million battlefield
uses including shaving, gutting and dressing opponents, and emergency whittling
operations, the sword is a perfect companion to any SpaceMan.
Spears
are interesting weapons because they can be used for a number of purposes.
Except for the lances, they can be used in close combat and thrown as ranged
weapons (with a range of five inches plus the thrower's skill). But
in all seriousness, the whole point of having a spear is taking a firm
grip on it and running fill-tilt at something. If you're riding a
horse or a motorcycle at the time, all the better. If you've just
mounted a bunch of spears on the front of your station wagon, better yet.
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Axes
are good for some cheap Close Combat power and range. Unfortunately,
at the higher end, they require two hands and have high Usage Ratings.
The most important consideration, of course, is how scary a SpaceMan wants
to look. The axes are probably the meanest-looking weapons you can
field.
Archery
is not popular with SpaceMen. Who would use a bow when they could
get a Gyro Pistol just as easily? Bows are for MedievalMen.
A SpaceMan with a bow just looks silly.

Every
now an then a soldier gets it into his head that he wants to live through
the next battle. It's not very common. The usual SpaceMan is
so excited about the chance to kill other SpaceMen, he is never bothered
with thoughts of personal survival. When it does happen, it's time
to pick up some armor.
Sometimes
the nature of a battle will offer special opportunities to the soldiers
that have the tools to take advantage of them. These are those tools.
Or some of them, anyway. There are all kinds of tools you might think
up. These are some that we like.