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NearMiss
Caluclation (3.1.1:
NearMiss Rules)
MissedBy = (UR) - (Modified Attack Roll), ignoring
penalties from Small Target Area. If penalties from
Small Target Area make the difference between a hit and a
miss, then MissedBy = 1. The shot misses by up to MissedBy
x ½" for objects thrown by minifigs, MissedBy x 1"
for minifig ranged weapons or object launchers, MissedBy x
2" for Siege weapons, or MissedBy x 4" for Super
Siege weapons.
Explosion
(Area Affect) Damage (3.3.2:
Explosions)
Any weapon with damage measured in d10's or d20's does
Explosion damage. All targets within 2" of the
Explosion take full damage. Targets 2 to 4 inches away
take full damage minus one die. Targets further out
take one less die for every two inches thereafter, until there
are no more dice in the weapon's damage rating. For
every die of Explosion damage a target takes, it is knocked
back 1".
Fire
(3.3.5: Fire!)
An object that is on Fire takes Fire Damage equal to
its Burn Level at the beginning of every turn. For every
die that comes up '1' on this damage roll, the fire loses
1 die from its Burn Level. For every die that comes
up '6,' the fire gains 1 die of Burn Level, up to the burning
object's maximum Burn Level. Nearby objects also take
Fire Damage at this time: targets that are in physical contact
with the burning object take full damage, targets that are
1" away take full damage minus 1 die, objects further
away take 1 less die of damage for every inch thereafter.
A.3.1 Skill Modifiers
| Condition |
Modifier |
Condition |
Modifier |
| Aims
for one full turn |
+2 |
Target
completely hidden |
-5 |
| Stationary
target |
+1 |
Small
target area: ½
minifig |
-1 |
| Stationary
target, CC attack |
+5 |
Small
target area: minifig head |
-2 |
| Every
full 6" target moved |
-1 |
Small
target area: minifig hand |
-3 |
| Every
full 6" attacker moved |
-1 |
Opportunity
Fire |
-2 |
| Target
15" away, and every full 5" further |
-1 |
Defense
vs. each CC attacker after first |
-2 |
A.3.2 Movement
Minifigs
can jump 1" in height and half their Movement in length
as part of normal movement (no penalty).
Extra
Effort
A living creature may put forth Extra Effort and either
gain an additional 5" of Movement or 1 additional point
of Power. At the end of the turn, the creature must
roll 1d6. On a roll of 4 or lower, the creature becomes
Stunned from exhaustion. An exhausted creature may put
forth Extra Effort to behave as if it were not exhausted,
but it must roll a 6 on 1d6 at the end of the turn or fall
Unconscious.
Determining
Mass
Most
equipment items have no appreciable mass. Other objects
weigh as many Blox as their Armor Rating divided by 5, rounded
up. Larger objects (minimum area of 10 dots) weigh as
much as their Area times their Armor Rating, divided by 100.
| Condition |
Minifig
Modifier |
Vehicle
Modifier |
| Changing
position (i.e., sitting to standing) |
-1" |
n/a |
| Climbing
over an obstacle 2 to 5 brix in height |
-2" |
n/a |
| Moving
uphill (20 degree slope) |
-1" |
-2" |
| Moving
uphill (45 degree slope) |
-2" |
-4" |
| Moving
downhill (20 degree slope) |
+1" |
+2" |
| Moving
downhill (45 degree slope) |
+2" |
+4" |
| Moving
along well-paved road |
+1" |
+2" |
| Moving
in, into, or out of liquid |
half
speed |
half
speed |
| Climbing
a rope or ladder |
half
speed |
n/a |
| Driving
over an obstacle up to 1/4 the height of legs, treads,
or wheels |
n/a |
no
penalty |
| Driving
over an obstacle up to 1/2 the height of legs, treads,
or wheels |
n/a |
half
speed |
| Driving
over an obstacle more than 1/2 the height of legs, treads,
or wheels |
n/a |
collision |
| Picking
up an object weighing up to (Power) blox |
-1" |
-2" |
| Picking
up an object weighing up to (Power x 2) blox |
-2" |
-4" |
| Carrying
an object weighing at least (Power) blox |
-1CMP" |
-2CMP" |
| Carrying
an object weighing (Power x 2) blox |
-2CMP" |
-4CMP" |
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