For Great Justice, Part 1: Tower of Justice Round Seven
Extras: Each team will earn +1 CP at the end of Round Seven. After this round, one round remains before the floors and walls outside the inner ring become electrified.
Grey Turn 7a, Originally Hidden
The Grey in Blue’s Keyzone uses the Computer Console to purchase an explosive, spending 2 CP.
Grey Turn 7b, Originally Hidden
He then rigs it to Blue’s Ladder and does his best to hide it. Unfortunately, he fails completely in this and, unless Blue crit-fails his perception, he’ll definitely notice it. Having done what he could, the Grey ascends to Level 2.
Grey Turn 7c, Originally Hidden
The Grey that snuck behind Yellow continues moving, phased, through the wall toward the central hub. Incredibly, he is able to move the entire distance of his sprint while phased.
Grey Turn 7d, Originally Hidden
The Grey by Blue, however, continues to have bad luck and can only move a short distance while phased.
Grey Turn 7e
The Grey that just jumped out of Orange Spy spins around and tries to slice her open with his knives. He hits but his damage isn't high enough to seriously wound her. In response, she counterattacks but he spends his SN die in conjunction with his defense roll and becomes immaterial. Her sword slides through the space where his belly used to be, to no effect. It almost appears as if he’s laughing in her face.
This makes them mighty difficult to kill but if you can catch one out on the same turn it was phased, you can murder it. Also, please ignore the trap...it's supposed to be hidden.
Blue Turn 7a
Android withdraws from close combat with FireBeard. The pirate slashes at him on the way by but doesn’t manage to score a killing blow. Android finishes his movement by splashing through the big puddle in the fire room, thus putting out the fire on his person.
Blue Turn 7b
Pissed now, he turns and transforms his body into a mechanical hardsuit, most of the last vestiges of his synth-skin falling away in a grotesque parody of life!
Fans of MFZ will recognize the Chub design.
Orange Turn 7a
Orange Spy moves over to the Computer Console while Medik and Shotgunner move toward the room.
Orange Turn 7b
She uses her Map Dominance to summon a turret. But she makes a modification and orders it strapped with two rockets instead of a laser bank! She spends 1 CP for each of the rockets.
Scythe, you clever bastard.
Orange Turn 7c
She looks over, grins at the grouped Foresters, and pushes the fire button. The explosion could’ve been very nasty for Green but, unfortunately, the damage was too low to kill any of them.
Orange Turn 7d
All of them are thrown from the explosion and are Disrupted.
Yellow Turn 7
Yellow Team hustles toward their Keyzone, keeping their Reactions available for new enemies or hidden Greys. Snake Yellow makes the inner ring. Nothing seems amiss…
Green Turn 7
Green Team decides to gain a better tactical position, stand up, and all rush down the hall toward the turret. They fire off a few attacks but nothing penetrates. The turret seems to be tracking their movement all on its own.
Pirates Turn 7
Undaunted by Blue Android’s transformation, FireBeard steps up and releases a furnace blast a third as big as he is. The blast is harmlessly deflected from Android’s shiny new groin piece. Blue Android is not set on fire and now appears to be as impervious to flame as FireBeard is!
Round Seven Overview A
Round Seven Overview B
Round Seven Overview C
Overview Breakdown
Blue Team
Abilities
4CP
Android Body 2
Upgrade: SuperNatural d6
Equipment
Android: Hardsuit
Medik Corpse: Medik Tool
Recruit Corpse: Pistol
Pathfinder Corpse: 2 Swords
Loot Score: 3
Kill Table
3 Kills
4 Deaths
Kill Score: -1
Badass Moments
Blue Turn 1, Wasting the Pathfinder for temporary gain
Blue Turn 3a, Casual Chasm Redshirt
Blue Turn 4a, This Is BrikWars!
Blue Turn 7b and Pirates Turn 7, Mecha Madness!
Badass Score: 4
Objectives Obtained
None
Orange Team
Abilities
4CP
Map Dominance
Equipment
Spy: Pistol, Saber
Medik: Medik Tool, Pistol
Shotgunner: ShotGun
Pathfinder Corpse : 2 Sabers
Purchased and Spent Explosive
Loot Score: 1
Kill Table
2 Kills
1 Deaths
Kill Score: 1
Badass Moments
Orange Turn 4a, A Perfect Shot
Orange Turn 5a-b, Graceful Execution
Green Turn 6b, RedShirt to Beam Up
Orange Turn7b-c, Modified Turret
Badass Score: 4
Objectives Obtained
None
Yellow Team
Abilities
7CP
Poison Shiv 3
Equipment
Snake: Fang Dagger (Sheathed), Longbow
Medik: Medik Tool (Holstered), Shield, Pistol
Pathfinder: Dagger, Dagger (Holstered), Pistol
Newbro: Bone Sword
Shotgunner Corpse: ShotGun
Purchased and Spent Explosive
Loot Score: 4
Kill Table
7 Kills
1 Deaths
Kill Score: 6
Badass Moments
Yellow Turn 3a, Snake Coil Leap Attack
Yellow Turn 3b, Improbable Dagger Throw
Yellow Turn 4b, The Angry Arrow
Yellow Turn 6c, Arrow Explosivo
Badass Score: 4
Objectives Obtained
None
Green Team
Abilities
6CP
Fleet Foresters
Equipment
Master Splinter: Crossbow, Claw
Pathfinder: 2 Axes
Forester: Robot Part (Random Object)
Medik Corpse: Medik Tool, Crossbow
Shotgunner Corpse: ShotGun
Loot Score: 1
Kill Table
3 Kills
1 Deaths
Kill Score: 2
Badass Moments
Green Turn 3a and 5a, Pathfinder Trapmaster
Orange Turn 4b, Medik Redshirt
Green Turn 4c, Puts on Shades
Green Turn 6a-b, Tactikal Supremacy
Badass Score: 4
Objectives Obtained
None
Grey Team
Abilities:
5CP
Phasic SuperNatural Dice
Equipment
Grey: 2 Knives
Grey: 2 Knives
Grey: 2 Knives
Grey: 2 Knives
Purchased Explosive
Loot Score: 1
Kill Table
2 Kills
0 Deaths
Kill Score: 2
Badass Moments
Grey Turn 4h, The Wall Grab
Grey Turn 6d, Phantom Ride Kill Assist
Badass Score: 2
Objectives Obtained
None
Overview Comparison
Construction Points
Grey: 5
Blue: 4
Orange: 4
Yellow: 7
Green: 6
Loot Score
Grey: 1
Blue: 3
Orange: 1
Yellow: 4
Green: 1
Kill Score
Grey: 2
Blue: -1
Orange: 1
Yellow: 6
Green: 2
Badass Score
Grey: 2
Blue: 4
Orange: 4
Yellow: 4
Green: 4
Objectives
Blue: 0
Orange: 0
Yellow: 0
Green: 0
Total Scores
Grey 0
Blue: 2
Orange: 2
Yellow: 7
Green: 1
Everyone at least breaks even. Despite dropping, Yellow still has a commanding lead with Blue and Orange now tied for second place.
For Great Justice, Part I: Tower of Justice | |
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Previous: Round Six | Next: Round Eight |