2.4.2
Equipment
Classification:
Equipment
(special-purpose items) |
Item |
TL |
2H |
CP |
Range |
UR |
-CMP" |
Effect |
JetPack |
5 |
- |
5 |
- |
- |
- |
doubles
straight-line minfig Move |
Parachute |
4 |
- |
2 |
- |
- |
- |
prevents
falling damage |
SuitCase
PsiAmp |
6 |
- |
10 |
5" |
- |
- |
controls
Civilians' brains |
Tools |
1 |
- |
5 |
- |
- |
- |
sometimes
you just need tools |
Skis |
2 |
- |
2 |
- |
- |
- |
x2
minifig Move on slick surfaces |
Flippers |
4 |
- |
1 |
- |
- |
- |
full
minifig Move underwater |
Container |
1 |
- |
1 |
- |
- |
- |
holds
things |
PowerPak |
5 |
- |
2 |
- |
- |
-1" |
provides
2 Power to one device |
Epaulets |
2 |
- |
1 |
- |
- |
- |
+1
to Skill |
Communications
Systems |
(yelling) |
0 |
- |
- |
8" |
- |
- |
allows
units to communicate |
Bugle |
2 |
- |
0 |
12" |
- |
- |
"
" |
Banner |
2 |
X |
0 |
- |
- |
- |
"
", must be mounted on Lance |
CB
Radio |
4 |
- |
0 |
- |
- |
- |
allows
radio communication |
Gun
Conversions |
Hi-Pro
Ammo |
5 |
- |
2 |
- |
- |
- |
(green
gem) +1d6 Damage, +1 UR |
ShootFar
Mod |
5 |
- |
2 |
- |
- |
- |
(blue
gem) +5" Range, +1 UR |
Stabilizer
Gyro |
5 |
- |
2 |
- |
- |
- |
(red
gem) -1 UR |
Magikal
Potions |
Strength |
1 |
- |
2 |
- |
- |
- |
(red)
+1 Power (1d6 turns) |
Speed |
1 |
- |
3 |
- |
- |
- |
(green)
+1d6" Move, +1 Attack (1d6 turns) |
Protection |
1 |
- |
2 |
- |
- |
- |
(white)
+1d6 AV (1d6 turns) |
Flight |
1 |
- |
3 |
- |
- |
- |
(blue)
unit can fly (1d6 turns) |
Energy |
1 |
- |
1 |
- |
- |
- |
(yellow)
unStuns unit |
Yak's
Blood |
1 |
- |
0 |
- |
- |
- |
(black)
no good can come of drinking this! |
Sometimes
the nature of a battle will offer special opportunities to the soldiers
that have the tools to take advantage of them. These are those
tools. Or some of them, anyway. There are all kinds
of tools you might think up. These are just a few that we
like, but they are only provided as examples; you are fully encouraged
to make up new kinds of equipment for your battles.
Troopers
can be deployed very quickly by loading them into Catapults, Cannons,
and Mass Drivers and just launching them wherever you want them
to go. Unfortunately, the fatality rates were extremely high
until somebody thought of putting Parachutes on the Troopers.
In TL4, Parachutes were big bulky cloth things that can only be
used once and from a great height. They became far more practical
in TL5 - thanks to AntiGravity technology, Parachutes became compact,
reusable, and even worked in airless space. An AntiGrav Parachute
is powerful enough that a SpaceParatrooper can carry a One-Piece
Vehicle with him.
Although
SuitCase PsiAmps look like ordinary innocuous suitcases, they are
actually sinister Brain Control Devices that can be used to control
any Civilian within 5". This isn't as great as it sounds,
because Civilians are pretty useless. If any Civilian falls
under the influence of more than one Brain Control Device at the
same time, he suddenly suffers an instant and fatal case of Exploding
Head Syndrome.
Some
units, such as Mechanix and Engineers, need a set of tools to do
the specialist jobs they were trained for. If you're just
using normal Troopers, you won't need to buy any Tools.
A container
is any PBB that holds things, such as a barrel, chest, backpack,
safe, or suitcase. If you want to use a minifig-backpack as
a backpack rather than as a Parachute, go right ahead. A backpack
can hold two reasonably small tool-sized items, or one tool-sized
item and a whole bunch of gem- and coin-sized items. Since
you can't really put anything inside the backpack piece, keep these
items off to the side somewhere and try to remember which minifig's
backpack they are supposedly in.
A Power
Pack is a large bulky battery made of two cylinders, a handle, and
a hose that can be attached to large devices that need Power to
operate. Power packs add to a system's existing Power, and
can be used cumulatively, but each Power Pack can only provide Power
to one device at a time.
Epaulets
are little braided decorations that go on a minifig's shoulders.
Epaulets are awarded to minifigs that demonstrate exceptional Skill
(+1 to normal Skill).
Communications
systems and gun conversions are holdovers from earlier versions
of the game. If you decide to operate under the optional communications
rules, then every squad of three to five Troopers will need to be
able to communicate with other squads or they become disoriented
and move at half speed. If you decide to use gun conversions,
each conversion is represented by a transparent colored cylinder
stuck on the modified weapon.
Magical
Potions of one kind or another exist in every age, although they
might be called Stimulants or SynthoHormones or CaffeinatedBeverages
or Guinness or whatever is most appropriate to the TL. A magic
potion is represented by a colored cylinder (or mug, or chalice)
with a colored gem on top.
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