Last night, I bought the Lego Atlantis Monster Crab set. It came with an interesting artifact with a crab emblem on it. So, being the nerd I am, I made some stats 'n' junk for both of them.
Monster Crab 14 CP
Skill: 2D6
Move: 8"
Armor: D10
Size: 3"
Structure:1
Amphibious +1 CP
Takes no penalty when moving through water.
Claws
Use: 4, CC, 2D6 Damage
Crab McGuffin 5 CP
Can only be used while a Monster Crab is present on the field.
When one of your units picks up this item, one of four random innate effects occurs (roll a D4 to determine which effect).
1.) Pisses off the Monster Crab. All of its stats are doubled, and it attacks the holder of the McGuffin as long as he is holding it.
2.) The holder grows a hard, chitinous shell (D10 Armor). Once the McGuffin is dropped, the shell is instantly shed.
3.) The holder's hand is transformed into a crab-like claw (Use: 4, CC, 2D6 Damage). Since one of the unit's hands is a giant claw, and the other is holding the McGuffin, the unit can no longer carry any weapons. Once the McGuffin is dropped, the claw instantly falls off and regrows as a normal hand.
4.) Pisses off the Monster Crab. Same as the first effect.[/u]

