The Lego Wastelands - Contact! - (In Game)

Like a Dewey Decimal system of destruction

Moderator: OneEye589

The Lego Wastelands - Contact! - (In Game)

Postby Warhead » Thu Jan 13, 2011 9:42 am

TURN: 0
http://www.brikwars.com/forums/viewtopi ... 282#146282

TURN 1
http://www.brikwars.com/forums/viewtopi ... 490#146490

TURN 2
http://www.brikwars.com/forums/viewtopic.php?t=6280

TURN 3
http://www.brikwars.com/forums/viewtopi ... 125#147125

TURN 4
http://www.brikwars.com/forums/viewtopic.php?t=6333

TURN 5
http://www.brikwars.com/forums/viewtopic.php?t=6867

TURN 6
http://www.brikwars.com/forums/viewtopic.php?t=7528


Some may remember this...

Warhead wrote:New Troops guys...

Immortal: Armour Recon

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The newly unloaded Trailblazer Command Recon APC sits on the tarmac...


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It's drop door opens and a grim figure emerges, Colonel Krieg sets foot onto the planet for the first time.

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An escorting squad of Armour Recon Troopers wait expectantly nearby.

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Amongst them is a TerrorKhan Berserker...

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...and an infamous scout/assassin of the Nadir.

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This new planet has not been tamed yet. Reports from regular Immortal Army troops speak of missing patrols and ambushed convoys that disappear in a region of extensive Lego Wastelands, a region sparsely populated with prols, lowlifes, wildly insane Monsters and ABS mutants. So far the attackers have always managed to escape from superior Immortal Forces, even baffling Aerial Patrol and Support before melting back into the wastes taking their dead with them. The situation is not yet serious enough to warrant the need for Immortal Family involvement and the Colonel has been ordered to identify the resistance in order for the main Immortal Army to put a stop to this defiance.

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The Armour Recon patrol sets out cautiously.



[Suspend disbelief] THIS IS NOT OUTSIDE FICO BUT DEEP IN THE LEGO WASTELAND DESERTS ON A DIFFERENT PLANET. [/Suspend disbelief]

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Contact: Wasteland Scavies have been spotted entering this bombed out derelict Industrial Complex.


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Immortal Armoured Recon check it out, will extreme caution.

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The Scout explains what he saw, at least three mutant scavies, their trail disappears shortly after entering this building. The Colonel agrees it's worth checking out and gives the order.

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The highly trained recon troops dismount and get about their business.

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Heavy weapons take up flanking positions and fire teams move up in standard two by two covering formation.

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The APC parks up facing the buildings corner so it can cover the side entrance and cover any retreat.

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"All teams reporting in ready to go, Colonel..."

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Silence...

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Nothing moves...

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Just a feeling...

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An edge of expectant malice.

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A calm before the storm...

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Like a rage building, jaws clenched...

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waiting to be loosed...

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Deeper in the twisted wreckage...

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A hatch...

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...softly opens...

+++++++++++++++++++++++++++++++++++++++++++


OK, GENTLEMEN LISTEN UP! I NEED A FEW GOOD MEN OR LADIES TO SIGN UP AND TAKE CONTROL OF ONE MINI_FIG EACH, . THE OBJECTIVE IS TO SWEEP THE BUILDING FOR MUTANT SCAV-RAIDERS FOR THE GLORY OF THE IMMORTAL EMPIRE. SO, WHO'S MAN ENOUGH?


THE COLONEL, APC DRIVER AND GUNNER ARE ALL NPC's controlled by me (as are the scavies) but the rest are up for grabs...

Immortal Armour Recon Stats and Options:

Heavy Trooper - F!SH wrote:
Move: 4" Armour: 6, Skill: 1D6+1

Heavy Autocannon:
Range 12" Use: 4/5/6+ Damage: 2D6 - (May shoot up to three times per turn at any target to the front, each target after the first drops Use by -1).


Anti-Tank Trooper - BFENIX wrote:
Move: 4" Armour: 6, Skill: 1D6+1

Blaster Rifle:
Range: 12" Use: 3+ Damage: 2D6

2nd Weapon/Equipment

Anti-Tank HIVE launcher: Range 18" Use: 3+ Damage: 3D10 - (ONE SHOT ONLY, no area effect BUT reduces the armour of units Size 3 and above by half).


Plasma Flamer Trooper - PILTOGG wrote:
Move: 4" Armour: 6, Skill: 1D6+1

Plasma Flamer:
Range 12" Use: 4+ Damage: 1D10/1D6 (1D6/2" area effect from target and line from target to weapon. Fire damage burns on second turn and sets fires/remains in play on 5+)


Sniper - LT CRUISE wrote:

Move: 7" Armour: 6, Skill: 1D6+1 (One shot one kill: Head shot doubles damage but minus to hit is -2)

Heavy Sniper Rifle.
Range: 18" Use: 2+ Damage: 2D6 (+1 to hit if stationary)



Assault Trooper: SILVERDREAM wrote:

Move: 5" Armour: 6, Skill: 1D6+1

Blaster Rifle.
Range: 12" Use: 3+ Damage: 2D6

2nd Weapon/Equipment

Power Hand-Axe: Range: - Use: 3+ Damage: 2D6+1


Assault Trooper - GENRL'O'DEATH wrote:

Move: 5" Armour: 6, Skill: 1D6+1

Blaster Rifle with Under Barrel Chainsaw.
Range: 12" Use: 3+ Damage: 2D6 (Chainsaw: Range: - Use: 4+ Damage 3D6).

2nd Weapon/Equipment

Mrk I Rocket Launcher
Range: 12" Use: 4+ Damage: 1D10 (One use ONLY, Area effect 1D6/2")


Assault Trooper - KILLER (Karetsu) wrote:

Move: 5" Armour: 6, Skill: 1D6+1

Blaster Rifle with Under Barrel Chainsaw.
Range: 12" Use: 3+ Damage: 2D6 (Chainsaw: Range: - Use: 4+ Damage 3D6).

2nd Weapon/Equipment

Minesweeper: Range: 6" radius, Use: 2+ (Detects Mines/boobytraps/explosives).


Assault Trooper - AOFFAN wrote:

Move: 5" Armour: 6, Skill: 1D6+1

Maniac Heavy Auto Shotgun.
Range: 6" Use: 4/5/6+ Damage: 3D6 (May shoot up to three times per turn at any target to the front, each target after the first drops Use by -1).

2nd Weapon/Equipment

Large Power Axe:
Range: - Use: 4+, Damage: 3D6


TerrorKhan Berserker - MORONSTUDIOS wrote:

Move: 10" (Jetpack) Armour: 8 Skill: 1D6+2 (Fearless, Berserker, Jetpack)

OTC Evicerator Chainsaw.
Range: - Use: 4+, Damage: 4D6 (May not be parried)

2nd Weapon/Equipment

Automatic Pistol:
Range: 6" Use: 3+ Damage: 1D6+1 (May be used in close combat at zero range for the same use and damage).


Scout - *CRAZYHORSE* wrote:

Move: 7" Armour: 6, Skill: 1D6+2 (Stealth - may not be targeted so long as he is not attacking on a successful skill vs skill roll. Ambidextrous)

Silenced SMG.
Range: 6" Use: 3+ Damage: 2D6 (Silent)

2nd Weapon/Equipment

2x Katana:
Range: - Use: 2+, Damage: 2D6 each attack.


NCO - MASTERECABOB wrote:

Move: 7" Armour: 6, Skill: 1D10 (Officer: +1 to skill of friendly units within 6")

Blaster Rifle.
Range: 12" Use: 3+ Damage: 2D6

2nd Weapon/Equipment

Katana:
Range: - Use: 2+, Damage: 2D6


WHICH EVER ONE YOU CHOOSE GETS YOUR NAME, OR MY ABBREVIATION OF IT. FIRST COME FIRST SERVE UNLESS I THINK YOUR A WAZZOK AND THEN I'LL MAYBE THINK ABOUT IT...
Last edited by Warhead on Sun Jul 03, 2011 10:15 am, edited 20 times in total.
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Postby Moronstudios » Thu Jan 13, 2011 11:20 am

I'll be TerrorKhan Berserker please.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby *CRAZYHORSE* » Thu Jan 13, 2011 11:28 am

I'll take the Scout please.
stubby wrote:You were inb4beluga.
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Postby MasterEcabob » Thu Jan 13, 2011 12:46 pm

NCO for me please.

"Hey you, straiten up back there lads! We've got a base to loot here, and we're ain't going to do that by standing around like a load of ninnies, now are we?"
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby GeneralOfDeath » Thu Jan 13, 2011 1:18 pm

Second assault trooper please!
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Postby FISH!!! » Thu Jan 13, 2011 1:31 pm

I'll take the Heavy Trooper, please.
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Postby Killer Karetsu » Thu Jan 13, 2011 1:52 pm

Assault trooper with Minesweeper.
I knew that something was to become of that recon team!
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NO!THERE ARE NO POLAR BEARS IN FINLAND!!!
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Postby Killer Karetsu » Thu Jan 13, 2011 1:53 pm

Can we already send orders?
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NO!THERE ARE NO POLAR BEARS IN FINLAND!!!
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Postby aoffan23 » Thu Jan 13, 2011 1:56 pm

Power axe assault trooper, s'il vous plait. :)
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Postby Warhead » Thu Jan 13, 2011 1:57 pm

Killer Karetsu wrote:Can we already send orders?


:lol: The threads title should tell you all you need to know mate :wink:
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Postby BFenix » Thu Jan 13, 2011 2:20 pm

Anti-tank, lets bust some mutant scum!
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Postby Hoboman » Thu Jan 13, 2011 2:22 pm

I love all the yellow. It should contrast nicely with all the blood. :wink:
Read the Forum Code & check out The Wiki

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Postby Warhead » Thu Jan 13, 2011 2:29 pm

Um, I kind of used all the red already... :oops: SO! I bought extra for all the blood and explosions YAY!!! :D

OK, That's the positions all taken, I may expand the size of the squad for someone important or needy enough if I feel suitably sorry for them. But as is, this is enough for me to get on with Turn 0 in the morning.

Please Read... wrote:OK Gentlemen, this is how it's going to be. I'll post up the turn, you then read it and post up your orders ON THE THREAD. I'll be playing bad guys anyway so PM secrecy isn't needed and it'll allow you all to plan and be as tactical as stink during the game. Understood? Good. Await further Orders when Turn 0 in the Forum Battle thread arrives. That is all.
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Postby piltogg » Thu Jan 13, 2011 3:39 pm

too late to signup I suppose?
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Postby Warhead » Thu Jan 13, 2011 3:41 pm

Yeah ok, I'll see what I can do since it's you.
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