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Arkbrik wrote:@knolli
But different actions have different risks or costs to the player. Moving to another region is risk free and costs nothing. Trapping animals is a safe way to get food, and should therefore be less attractive in other aspects. Fighting can get you killed, so it should have a chance of bigger rewards.
About food: Farming would be a completely safe and rewarding way of getting food, but also time-consuming and requiring preparation (you need a mill to grind the wheat into flour, then bake the flour into bread).
Ross_Varn wrote:Knolli is awesome.
Rody wrote:*CRAZYHORSE* wrote:This might be the most serious and longest on topic thread ever in the history of the Brikwars forum.
wasn't that the oriental federation vs everyone thread?
stubby wrote:You were inb4beluga.
*CRAZYHORSE* wrote:Rody wrote:*CRAZYHORSE* wrote:This might be the most serious and longest on topic thread ever in the history of the Brikwars forum.
wasn't that the oriental federation vs everyone thread?
Hmm I think I missed that thread or it was so serious and boring that I didn't care about it.
knolli wrote:Since we are working with dice, balancing would require some heavy statistics. I could try to come up with some good numbers.


solvess wrote:That's awesome! Could you make one for my character? Something along the lines of an archer/hunter.

Ross_Varn wrote:Knolli is awesome.
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