Moderator: OneEye589




Keldoclock wrote:Collarbones are easy to break, only need about 7 pounds of pressure on the average one. One fat quarterback tackles you and you're in the hospital.

ForlornCreature wrote:Broke it doing a commando roll![]()
Got to try a drug called the green whistle, which is apparently illegal in America.

mgb519 wrote:Seriously, you are now the first ever forum superhero.


Spy
M 7"
1D6
Knife
Use 5
Dmg 1D8
Rng CC
Magnum
Use 4
Dmg 1D6
Rng 6"
Special - Can turn invisible for up to three turns moving as many turns' worth of movement at the end of the period spent invisible
Scout
M 8"
1D6
Bat
Use 4
Dmg 1D6
Rng CC
Shotgun
Use 4
Dmg 1D8 - Distance"
Rng 6" - Arc
Engineer
M 6"
1D6
Pistol
Use 4
Dmg 1D6
Rng 6"
Wrench
Use 3
Dmg 1D6
Rng CC
Special - Builds a turret, takes two turns to build or three when left alone.
Two turns to upgrade.
Turret
1D6
Use 4
Rng 6" (+ 1 per upgrade)
Dmg 1D6 - Arc (+ 1 per upgrade)
Medic
M 6"
1D6
OTC
Use 5
Dmg 1D6 + 1
Rng CC
Medigun
Rng 6"
+ 1 on target's armor per turn used
3 Turns for Uber (4 if the same target whole time)
When uber charged can make target and medic invincible with +1 to all stats for one turn
Pyro
Soldier
Demoman
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