A scenario for my next battle
Moderators: Zahru II, Bragallot, RedRover, Natalya
Re: A scenario for my next battle
Very badass setup man! You've put in a lot of effort on this and it's paid off. Can't wait to see the epic battle unfold!
Re: A scenario for my next battle
Precisely. It carries 5 boulders used as ammo. The Savages are limited by their low tek level. They can forge small metal parts for their weapons but almost everything else is made of wood.Theblackdog wrote:The Savages' war machine is neat... what exactly is it, a wooden tank with a catapult instead of a gun?
Here is the first faction.I might split it in two (Noxarian Security and Order of the Equinox) given that it is the largest faction of the field and that it will be fighting against everyone else.
Officer (12 units)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Pistol - Use: 3, Range: 6'', Dmg: 1d6

Anti Riot Officer (11 units)
Skill: 1d6, Move: 5'', Armor: 5 (body armor)
Nightstick - Use: 2, Range: CC, Dmg: 1d6
Riot Shield - Use 2, Range: CC, parry 1d6 or shove 2''

Sergeant (5 units)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Combat Shotgun - Use: 3, Range: 6'', Dmg: 1d8+1-(distance), 1 Firing Arc

Rocket Sergeant (1 unit)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Rocket launcher - Use: 3, Range: 8'', Dmg: 2d10exp (3 Rockets, require reloading)

Sniper (1 unit)
Skill: d6, Move: 5'', Armor: 4 (normal)
Sniper rifle - Use: 3, Range 10'', Dmg 1d8, Long scope: Skill +3 when steady (require setup)

Trooper (9 units)
Skill: 1d6, Move: 5'', Armor: 5 (light armor)
Light SMG - Use: 3, Range: 8'', Dmg: 1d8 (auto)

Heavy Trooper (4 units)
Skill: 1d6, Move: 4'', Armor: 6 (heavy armor)
SMG - Use: 3, Range: 8'', Dmg: 1d8 (auto)
2x Pipebomb - Use 3, Range: 1d6+2 if thrown, Dmg: 1d10exp
Knife - Use 2, Range: CC, Dmg 1d6

Agent Matt Artin (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Gauss gun - Use: 4, Range: 10'', Dmg: 1d10
Portable Shield Generator - Add 1d6 armor to the side its pointing
Cliché: Jason Bourne

Medik (4 units)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Portable Surgical Kit
Specialty: Medical training

Pilot (6 units)
Skill: 1d6, Move: 4'', Armor: 1d6-1
Specialty: Piloting

Mechanik (1 unit)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Multitool
Specialty: Mechanical aptitude

Frigate NSS Challenger II
Size: 12'' (12 hp).
Structure level: 3
Structure armor: 3d10
4 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
2 Heavy torpedoes - Use: 6, Range: 18'', Dmg: 3d10exp
Speed: 16'' (Accel: 8''/turn)
(more info here and here)

Cruiser NSS Conqueror
Size: 11'' (11 hp).
Structure level: 3
Structure armor: 3d10
2 Heavy mounted lasers - Use: 5, Range: 14'', Dmg: 3d6
2 Mounted double machine guns - Use: 4, Range 8'', Dmg: 2d6
8 Torpedoes - Use: 4, Range: 12'', Dmg: 2d10exp
Speed: 12'' (Accel: 4''/turn)

I should have time to post more factions tomorrow.
Edit: Officer number, Sergeant number and weapon, Trooper weapon stats
Last edited by BrickSyd on Sun Jan 08, 2012 1:19 pm, edited 3 times in total.
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Flashplopavenger
- Champion

- Posts: 13
- Joined: Thu Dec 22, 2011 6:37 pm
Re: A scenario for my next battle
All that on just ~15,000 studs. I sense carnage in the air. I chuckle malevolently.
I'll refrain from putting an enormous picture in my signature. 'Cause it's annoying.
- Ben-Jammin
- Mega Blok
- Posts: 1348
- Joined: Fri Mar 04, 2011 5:59 pm
- Location: Not quite the middle of Appalachia
Re: A scenario for my next battle
The heavy troopers and rocket guy are win.
Re: A scenario for my next battle
Two more factions: The Rioters and the Raiders
RIOTERS
Protestor (13 units)
Skill: 1d6, Move: 5'', Armor: 4
Minifig tool (Use: 3, Range CC, Dmg: 1d6-1) or small CC weapon (Use 2, Range: CC, Dmg: 1d6)

Pyromaniac (3 units)
Skill: 1d6, Move: 5'', Armor: 4
Molotov cocktail (x2) - Use 3, Range: 1d6+2 if thrown, Sets on fire a two inches diameter area

Spokesperson (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Megaphone - Used to boost the crowd, annoy the enemy, call for more peoples to join to riot,...

RAIDERS
Trooper (9 units)
Skill: 1d6, Move: 5'', Armor: 4
Rifle - Use: 3, Range: 10'', Dmg: 1d8
Bayonet - Use:2, Range: CC, Dmg: 1d6
Grenade - Use: 3, Range: 1d6+2 if thrown, Dmg: 1d10exp

Grenadier (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Grenade Launcher - Use: 3, Range: 8'', Dmg: 1d10exp (4 grenades)
Sword - Use: 2, Range: CC, Dmg: 1d6

Sniper (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Sniper rifle - Use: 3, Range 10'', Dmg 1d8, Long scope: Skill +3 when steady (require setup)
Saber - Use: 3, Range: CC, Dmg: 1d10

Chix (2 unit)
Skill: 1d6, Move: 5'', Armor: 4
Dual Pistol - Use: 2, Range 6'', Dmg 1d4/pistol
Sword - Use: 2, Range: CC, Dmg: 1d6

Phil Altero (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Rifle - Use: 3, Range: 10'', Dmg: 1d8, Scope: +2 skill when steady
Bayonet - Use: 2, Range: CC, Dmg: 1d6
Sword - Use: 2, Range: CC, Dmg: 1d6
Knife (x2) - Use: 2, Range: CC, Dmg: 1d6
Cliché: Rambo

RIOTERS
Protestor (13 units)
Skill: 1d6, Move: 5'', Armor: 4
Minifig tool (Use: 3, Range CC, Dmg: 1d6-1) or small CC weapon (Use 2, Range: CC, Dmg: 1d6)

Pyromaniac (3 units)
Skill: 1d6, Move: 5'', Armor: 4
Molotov cocktail (x2) - Use 3, Range: 1d6+2 if thrown, Sets on fire a two inches diameter area

Spokesperson (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Megaphone - Used to boost the crowd, annoy the enemy, call for more peoples to join to riot,...

RAIDERS
Trooper (9 units)
Skill: 1d6, Move: 5'', Armor: 4
Rifle - Use: 3, Range: 10'', Dmg: 1d8
Bayonet - Use:2, Range: CC, Dmg: 1d6
Grenade - Use: 3, Range: 1d6+2 if thrown, Dmg: 1d10exp

Grenadier (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Grenade Launcher - Use: 3, Range: 8'', Dmg: 1d10exp (4 grenades)
Sword - Use: 2, Range: CC, Dmg: 1d6

Sniper (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Sniper rifle - Use: 3, Range 10'', Dmg 1d8, Long scope: Skill +3 when steady (require setup)
Saber - Use: 3, Range: CC, Dmg: 1d10

Chix (2 unit)
Skill: 1d6, Move: 5'', Armor: 4
Dual Pistol - Use: 2, Range 6'', Dmg 1d4/pistol
Sword - Use: 2, Range: CC, Dmg: 1d6

Phil Altero (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Rifle - Use: 3, Range: 10'', Dmg: 1d8, Scope: +2 skill when steady
Bayonet - Use: 2, Range: CC, Dmg: 1d6
Sword - Use: 2, Range: CC, Dmg: 1d6
Knife (x2) - Use: 2, Range: CC, Dmg: 1d6
Cliché: Rambo

Re: A scenario for my next battle
The last two factions:
SPACE PIRATES
Space Pirate (7 units)
Skill: 1d6, Move: 5'', Armor: 5 (light armor)
Assault SMG - Use: 3, Range: 8'', Dmg: 1d8 (auto)
Dynamite – Use: 3, Range: 1d6+2 if thrown, Dmg: 1d10exp

Pilot (3 units)
Skill: 1d6, Move: 4'', Armor: 1d6-1
Specialty: Piloting

Light Frigate
Size: 6'' (6 hp).
Structure level: 3
Structure armor: 3d10
2 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
1 Happy Ending Bomb - Use: 6, Range: Dropped, Dmg: 3d10exp
Front storage carry a set of four knives (Use: 2, Range: CC. Dmg: 1d6)
Speed: 20'' (Accel: 10''/turn)

Interceptor Frigate
Size: 8'' (8 hp).
Structure level: 3
Structure armor: 3d10
4 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
1 Happy Ending Bomb - Use: 6, Range: Dropped, Dmg: 3d10exp
Carry 1 Space Pirate
Front storage carry a remote controlled explosive (dmg: 2d10)
Speed: 24'' (Accel: 12''/turn)

Escort Frigate
Size: 10'' (10 hp).
Structure level: 3
Structure armor: 3d10
2 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
2 Heavy Torpedoes - Use: 6, Range: 18'', Dmg: 3d10exp
Carry 6 Space Pirates
Front storage carry a portable shield generator (add 1d6 armor to the side its pointing)
Speed: 20'' (Accel: 10''/turn)

(more info about the frigates here and here)
SAVAGES
Tamer (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Whip - Use: 3, Range: 3'', Dmg: 1d6, Can pull objects or disarm opponents from a distance. Can also boost the attack of the Primates.
Spiked War Banner - Use: 3, Range: CC, Dmg: 1d10, +1'' move to all unit within 5''

Primate (2 units)
Skill: 1d6, Move: 5'', Armor: 4
Bite - Use: 2, Range: CC, Dmg: 1d6 (+1 dmg when whipped by the Tamer)

Worker (1 unit)
Skill: 1d6, Move: 4'', Armor: 4
Carry a ladder

Axe Thrower (3 units)
Skill: 1d6, Move: 5'', Armor: 4
Small Axe (x2) - Use: 2, Range: CC, Dmg: 1d6

Beast (4 units)
Skill: 1d6, Move: 5'', Armor: 5 (Tough skin)
Battle Axe - Use: 3, Range: CC, Dmg: 1d10

Chieftain (1 unit)
Skill: 1d8, Move: 6'', Armor: 1d10
Axe – Use: 3, Range: CC, Dmg: 1d10
Small Axe - Use: 2, Range: CC, Dmg: 1d6
Shield – Use: 2, Range: CC, Parry 1d6 or Shove 2''

Konar (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Blacksteel Hammer - Use: 3, Range: CC'', Dmg: 1d10
Long Knife – Use: 2, Range: CC, Dmg: 1d6
Shield – Use: 2, Range: CC, Parry 1d6 or Shove 2''
Cliché: Conan the Barbarian

War Machine
Size: 5'' (5 hp).
Structure level: 1 (wood)
Structure armor: 1d10
Catapult (launcher, size 4) – Use: 8, Range: 24'', Ammo: Rock (5x, Dmg: 3d10)
Manned by 1 Axe Thrower
Speed: 10'' (5''/horse)

This post complete the statistics for every faction of this battle.
The fight should begin soon.
SPACE PIRATES
Space Pirate (7 units)
Skill: 1d6, Move: 5'', Armor: 5 (light armor)
Assault SMG - Use: 3, Range: 8'', Dmg: 1d8 (auto)
Dynamite – Use: 3, Range: 1d6+2 if thrown, Dmg: 1d10exp

Pilot (3 units)
Skill: 1d6, Move: 4'', Armor: 1d6-1
Specialty: Piloting

Light Frigate
Size: 6'' (6 hp).
Structure level: 3
Structure armor: 3d10
2 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
1 Happy Ending Bomb - Use: 6, Range: Dropped, Dmg: 3d10exp
Front storage carry a set of four knives (Use: 2, Range: CC. Dmg: 1d6)
Speed: 20'' (Accel: 10''/turn)

Interceptor Frigate
Size: 8'' (8 hp).
Structure level: 3
Structure armor: 3d10
4 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
1 Happy Ending Bomb - Use: 6, Range: Dropped, Dmg: 3d10exp
Carry 1 Space Pirate
Front storage carry a remote controlled explosive (dmg: 2d10)
Speed: 24'' (Accel: 12''/turn)

Escort Frigate
Size: 10'' (10 hp).
Structure level: 3
Structure armor: 3d10
2 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
2 Heavy Torpedoes - Use: 6, Range: 18'', Dmg: 3d10exp
Carry 6 Space Pirates
Front storage carry a portable shield generator (add 1d6 armor to the side its pointing)
Speed: 20'' (Accel: 10''/turn)

(more info about the frigates here and here)
SAVAGES
Tamer (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Whip - Use: 3, Range: 3'', Dmg: 1d6, Can pull objects or disarm opponents from a distance. Can also boost the attack of the Primates.
Spiked War Banner - Use: 3, Range: CC, Dmg: 1d10, +1'' move to all unit within 5''

Primate (2 units)
Skill: 1d6, Move: 5'', Armor: 4
Bite - Use: 2, Range: CC, Dmg: 1d6 (+1 dmg when whipped by the Tamer)

Worker (1 unit)
Skill: 1d6, Move: 4'', Armor: 4
Carry a ladder

Axe Thrower (3 units)
Skill: 1d6, Move: 5'', Armor: 4
Small Axe (x2) - Use: 2, Range: CC, Dmg: 1d6

Beast (4 units)
Skill: 1d6, Move: 5'', Armor: 5 (Tough skin)
Battle Axe - Use: 3, Range: CC, Dmg: 1d10

Chieftain (1 unit)
Skill: 1d8, Move: 6'', Armor: 1d10
Axe – Use: 3, Range: CC, Dmg: 1d10
Small Axe - Use: 2, Range: CC, Dmg: 1d6
Shield – Use: 2, Range: CC, Parry 1d6 or Shove 2''

Konar (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Blacksteel Hammer - Use: 3, Range: CC'', Dmg: 1d10
Long Knife – Use: 2, Range: CC, Dmg: 1d6
Shield – Use: 2, Range: CC, Parry 1d6 or Shove 2''
Cliché: Conan the Barbarian

War Machine
Size: 5'' (5 hp).
Structure level: 1 (wood)
Structure armor: 1d10
Catapult (launcher, size 4) – Use: 8, Range: 24'', Ammo: Rock (5x, Dmg: 3d10)
Manned by 1 Axe Thrower
Speed: 10'' (5''/horse)

This post complete the statistics for every faction of this battle.
The fight should begin soon.
- *CRAZYHORSE*
- Mega Blok
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Re: A scenario for my next battle
All of this is really awesome. Keep up the excellent work.
stubby wrote:You were inb4beluga.
- ikensall
- Princess Cauliflower
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- Contact:
Re: A scenario for my next battle
Nice selection of fighters/frigates you have there, and i like the way that savage war machine looks like it's floating (even if it's not meant to).
My Stuff:- http://www.brikwars.com/forums/viewtopi ... 62#p237262
- http://www.brikwars.com/forums/viewtopi ... 17&t=11297

It says it's a railgun.
- http://www.brikwars.com/forums/viewtopi ... 17&t=11297

It says it's a railgun.