A scenario for my next battle

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Re: A scenario for my next battle

Postby morganm » Tue Dec 20, 2011 1:02 pm

Very badass setup man! You've put in a lot of effort on this and it's paid off. Can't wait to see the epic battle unfold!
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Re: A scenario for my next battle

Postby BrickSyd » Thu Dec 22, 2011 8:26 pm

Theblackdog wrote:The Savages' war machine is neat... what exactly is it, a wooden tank with a catapult instead of a gun?

Precisely. It carries 5 boulders used as ammo. The Savages are limited by their low tek level. They can forge small metal parts for their weapons but almost everything else is made of wood.


Here is the first faction.I might split it in two (Noxarian Security and Order of the Equinox) given that it is the largest faction of the field and that it will be fighting against everyone else.

Officer (12 units)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Pistol - Use: 3, Range: 6'', Dmg: 1d6
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Anti Riot Officer (11 units)
Skill: 1d6, Move: 5'', Armor: 5 (body armor)
Nightstick - Use: 2, Range: CC, Dmg: 1d6
Riot Shield - Use 2, Range: CC, parry 1d6 or shove 2''
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Sergeant (5 units)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Combat Shotgun - Use: 3, Range: 6'', Dmg: 1d8+1-(distance), 1 Firing Arc
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Rocket Sergeant (1 unit)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Rocket launcher - Use: 3, Range: 8'', Dmg: 2d10exp (3 Rockets, require reloading)
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Sniper (1 unit)
Skill: d6, Move: 5'', Armor: 4 (normal)
Sniper rifle - Use: 3, Range 10'', Dmg 1d8, Long scope: Skill +3 when steady (require setup)
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Trooper (9 units)
Skill: 1d6, Move: 5'', Armor: 5 (light armor)
Light SMG - Use: 3, Range: 8'', Dmg: 1d8 (auto)
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Heavy Trooper (4 units)
Skill: 1d6, Move: 4'', Armor: 6 (heavy armor)
SMG - Use: 3, Range: 8'', Dmg: 1d8 (auto)
2x Pipebomb - Use 3, Range: 1d6+2 if thrown, Dmg: 1d10exp
Knife - Use 2, Range: CC, Dmg 1d6
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Agent Matt Artin (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Gauss gun - Use: 4, Range: 10'', Dmg: 1d10
Portable Shield Generator - Add 1d6 armor to the side its pointing
Cliché: Jason Bourne
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Medik (4 units)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Portable Surgical Kit
Specialty: Medical training
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Pilot (6 units)
Skill: 1d6, Move: 4'', Armor: 1d6-1
Specialty: Piloting
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Mechanik (1 unit)
Skill: 1d6, Move: 5'', Armor: 4 (normal)
Multitool
Specialty: Mechanical aptitude
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Frigate NSS Challenger II
Size: 12'' (12 hp).
Structure level: 3
Structure armor: 3d10
4 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
2 Heavy torpedoes - Use: 6, Range: 18'', Dmg: 3d10exp
Speed: 16'' (Accel: 8''/turn)
(more info here and here)
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Cruiser NSS Conqueror
Size: 11'' (11 hp).
Structure level: 3
Structure armor: 3d10
2 Heavy mounted lasers - Use: 5, Range: 14'', Dmg: 3d6
2 Mounted double machine guns - Use: 4, Range 8'', Dmg: 2d6
8 Torpedoes - Use: 4, Range: 12'', Dmg: 2d10exp
Speed: 12'' (Accel: 4''/turn)
Image


I should have time to post more factions tomorrow.

Edit: Officer number, Sergeant number and weapon, Trooper weapon stats
Last edited by BrickSyd on Sun Jan 08, 2012 1:19 pm, edited 3 times in total.
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Re: A scenario for my next battle

Postby Flashplopavenger » Fri Dec 23, 2011 12:07 pm

All that on just ~15,000 studs. I sense carnage in the air. I chuckle malevolently.
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Re: A scenario for my next battle

Postby Ben-Jammin » Sat Dec 24, 2011 6:17 am

The heavy troopers and rocket guy are win.
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Re: A scenario for my next battle

Postby BrickSyd » Sun Dec 25, 2011 12:21 pm

Two more factions: The Rioters and the Raiders


RIOTERS

Protestor (13 units)
Skill: 1d6, Move: 5'', Armor: 4
Minifig tool (Use: 3, Range CC, Dmg: 1d6-1) or small CC weapon (Use 2, Range: CC, Dmg: 1d6)
Image

Pyromaniac (3 units)
Skill: 1d6, Move: 5'', Armor: 4
Molotov cocktail (x2) - Use 3, Range: 1d6+2 if thrown, Sets on fire a two inches diameter area
Image

Spokesperson (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Megaphone - Used to boost the crowd, annoy the enemy, call for more peoples to join to riot,...
Image


RAIDERS
Trooper (9 units)
Skill: 1d6, Move: 5'', Armor: 4
Rifle - Use: 3, Range: 10'', Dmg: 1d8
Bayonet - Use:2, Range: CC, Dmg: 1d6
Grenade - Use: 3, Range: 1d6+2 if thrown, Dmg: 1d10exp
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Grenadier (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Grenade Launcher - Use: 3, Range: 8'', Dmg: 1d10exp (4 grenades)
Sword - Use: 2, Range: CC, Dmg: 1d6
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Sniper (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Sniper rifle - Use: 3, Range 10'', Dmg 1d8, Long scope: Skill +3 when steady (require setup)
Saber - Use: 3, Range: CC, Dmg: 1d10
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Chix (2 unit)
Skill: 1d6, Move: 5'', Armor: 4
Dual Pistol - Use: 2, Range 6'', Dmg 1d4/pistol
Sword - Use: 2, Range: CC, Dmg: 1d6
Image

Phil Altero (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Rifle - Use: 3, Range: 10'', Dmg: 1d8, Scope: +2 skill when steady
Bayonet - Use: 2, Range: CC, Dmg: 1d6
Sword - Use: 2, Range: CC, Dmg: 1d6
Knife (x2) - Use: 2, Range: CC, Dmg: 1d6
Cliché: Rambo
Image
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Re: A scenario for my next battle

Postby BrickSyd » Fri Dec 30, 2011 4:03 pm

The last two factions:

SPACE PIRATES

Space Pirate (7 units)
Skill: 1d6, Move: 5'', Armor: 5 (light armor)
Assault SMG - Use: 3, Range: 8'', Dmg: 1d8 (auto)
Dynamite – Use: 3, Range: 1d6+2 if thrown, Dmg: 1d10exp
Image

Pilot (3 units)
Skill: 1d6, Move: 4'', Armor: 1d6-1
Specialty: Piloting
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Light Frigate
Size: 6'' (6 hp).
Structure level: 3
Structure armor: 3d10
2 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
1 Happy Ending Bomb - Use: 6, Range: Dropped, Dmg: 3d10exp
Front storage carry a set of four knives (Use: 2, Range: CC. Dmg: 1d6)
Speed: 20'' (Accel: 10''/turn)
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Interceptor Frigate
Size: 8'' (8 hp).
Structure level: 3
Structure armor: 3d10
4 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
1 Happy Ending Bomb - Use: 6, Range: Dropped, Dmg: 3d10exp
Carry 1 Space Pirate
Front storage carry a remote controlled explosive (dmg: 2d10)
Speed: 24'' (Accel: 12''/turn)
Image

Escort Frigate
Size: 10'' (10 hp).
Structure level: 3
Structure armor: 3d10
2 Mounted lasers - Use: 4, Range: 10'', Dmg: 2d6
2 Heavy Torpedoes - Use: 6, Range: 18'', Dmg: 3d10exp
Carry 6 Space Pirates
Front storage carry a portable shield generator (add 1d6 armor to the side its pointing)
Speed: 20'' (Accel: 10''/turn)
Image

(more info about the frigates here and here)



SAVAGES

Tamer (1 unit)
Skill: 1d6, Move: 5'', Armor: 4
Whip - Use: 3, Range: 3'', Dmg: 1d6, Can pull objects or disarm opponents from a distance. Can also boost the attack of the Primates.
Spiked War Banner - Use: 3, Range: CC, Dmg: 1d10, +1'' move to all unit within 5''
Image

Primate (2 units)
Skill: 1d6, Move: 5'', Armor: 4
Bite - Use: 2, Range: CC, Dmg: 1d6 (+1 dmg when whipped by the Tamer)
Image

Worker (1 unit)
Skill: 1d6, Move: 4'', Armor: 4
Carry a ladder
Image

Axe Thrower (3 units)
Skill: 1d6, Move: 5'', Armor: 4
Small Axe (x2) - Use: 2, Range: CC, Dmg: 1d6
Image

Beast (4 units)
Skill: 1d6, Move: 5'', Armor: 5 (Tough skin)
Battle Axe - Use: 3, Range: CC, Dmg: 1d10
Image

Chieftain (1 unit)
Skill: 1d8, Move: 6'', Armor: 1d10
Axe – Use: 3, Range: CC, Dmg: 1d10
Small Axe - Use: 2, Range: CC, Dmg: 1d6
Shield – Use: 2, Range: CC, Parry 1d6 or Shove 2''
Image

Konar (Hero)
Skill: 1d10, Move: 7'', Armor: 2d6 (heroic)
Blacksteel Hammer - Use: 3, Range: CC'', Dmg: 1d10
Long Knife – Use: 2, Range: CC, Dmg: 1d6
Shield – Use: 2, Range: CC, Parry 1d6 or Shove 2''
Cliché: Conan the Barbarian
Image

War Machine
Size: 5'' (5 hp).
Structure level: 1 (wood)
Structure armor: 1d10
Catapult (launcher, size 4) – Use: 8, Range: 24'', Ammo: Rock (5x, Dmg: 3d10)
Manned by 1 Axe Thrower
Speed: 10'' (5''/horse)
Image


This post complete the statistics for every faction of this battle.
The fight should begin soon.
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Re: A scenario for my next battle

Postby *CRAZYHORSE* » Fri Dec 30, 2011 5:34 pm

All of this is really awesome. Keep up the excellent work.
stubby wrote:You were inb4beluga.
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Re: A scenario for my next battle

Postby ikensall » Tue Jan 03, 2012 7:45 am

Nice selection of fighters/frigates you have there, and i like the way that savage war machine looks like it's floating (even if it's not meant to).
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