Moderators: Rev. Sylvanus, warman45
Warhead wrote:my head burns with War.

King of Brix wrote:True, but no matter what, he'll get to use whatever he want, as everything has a use rate of 1 when the spaceman tries to do something.

King of Brix wrote:He can't come up with a total of one, seeing as he gets +1 to skill rolls. And 0 is also the lowest number on a d0, and the deadly spaceman considers a 0 a failure, despite it being either one or the other. Owned.
Blitzen wrote:Ten at a time though? I thought you only need one. Unless of course you have a super special awesome ray gun that does 10d20 damage, because then you would really need them all.
Silent Mobius wrote:So if he did roll a d0 and did consider it to be a crit failure but got +1 to the roll would he then gain the ultimate power because a 1 isn't even on a d0?
Rayhawk wrote:Silent Mobius wrote:So if he did roll a d0 and did consider it to be a crit failure but got +1 to the roll would he then gain the ultimate power because a 1 isn't even on a d0?
If he rolls a critical success on a d0, that just means he gets to roll bonus d0s. It's an infinite loop.

Blitzen wrote:Rayhawk wrote:If he rolls a critical success on a d0, that just means he gets to roll bonus d0s. It's an infinite loop.
Nay. In the rules, it clearly states that for every critical success you can roll one additional d6.
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