IVhorseman wrote:What about when there's more than two teams?
stubby wrote:You could send off a random dude into the hinterlands for jockeying purposes, but the 1d6 benny you get (or the 1d6 enemy benny you prevent, depending) is mechanically less valuable than having a dude in position to take action. Taking a dude out of action for a benny's sake is a losing game, mathematically.IVhorseman wrote:What about when there's more than two teams?
IVhorseman wrote:I'm not sure if this is entirely true - let's say I've got a gunner team with a size 3 machinegun: having an extra d6 of skill for even one shot is tripled in it's damage output, and all I've got to do is plop some po-dunk minifig on the other side of their wall. Or let's say I applied that benny towards range and rolled a bunch of sixes: all of the sudden I'm in range and able to make a big arcing shot against all your guys.
stubby wrote:I'm thinking this is only going to be settled in playtesting.
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
stubby wrote:"I am pressing the assault harder and faster than you."
stubby wrote:I am planning a twist that may be relevant. I'm introducing a special new class of Benny - I haven't got a name for it yet, working title Situational Benny - but they're Bennies you get in special circumstances that you have to use right away or they disappear at the end of the turn. Their most important function is to punish turtling and slow play (and giving players a Damage boost they can use against Armored enemies), and it goes like this:
At the beginning of the battle, divide the battlefield into "territories" for each player. If it's a flat open field, plant a marker in the middle; his half of the table is his territory, your half of the table is your territory. If it's a fortified position, then everything inside the walls is defender territory, everything outside is besieger territory. Now here's the twist: any time you have forces inside the other player's territory and he doesn't have forces inside yours, you get an automatic Situational Benny to use against him that turn.
War Banners can take advantage of the same mechanic - if you're holding a Banner in enemy territory (your own or anyone else's), you get another Situational Benny (regardless of where the enemy's Banner and forces may be). It's a system for encouraging aggressive play.
mr.duckie wrote:SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
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