Weapon Proficiencies

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Weapon Proficiencies

Postby Ben-Jammin » Wed Aug 01, 2012 12:59 pm

Not sure if there is already a topic for this, but I was having a brikwar today and thought, "What if some characters could have a weapon proficiency or specialization ability that lowered the UR of their selected weapon"? I thought that marksmanship and shock troop were similiar, but this idea would allow a minifig to gain this bonus with only one specific weapon. For Example:

Battleaxe Proficiency (+2 CP)
When using a battleaxe, this unit subtracts the UR by 1.

Alternative versions could increase damage or range, etc.

What do you guys think?
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Re: Weapon Proficiencies

Postby Cytheran » Wed Aug 01, 2012 8:50 pm

Lol censorship
Last edited by Cytheran on Thu Aug 02, 2012 4:01 pm, edited 1 time in total.
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Re: Weapon Proficiencies

Postby Predator » Thu Aug 02, 2012 4:04 am

:ftw:

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Re: Weapon Proficiencies

Postby IVhorseman » Thu Aug 02, 2012 11:04 am

My supplement has something like this: +1 skill for the weapon of choice, but -2 for everything else. I say it's a free upgrade.
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Re: Weapon Proficiencies

Postby aoffan23 » Thu Aug 02, 2012 12:54 pm

Why +2? shouldn't +1 for everything else be enough?
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Re: Weapon Proficiencies

Postby Predator » Sat Aug 04, 2012 11:13 am

Cytheran wrote:Lol censorship

Original Comment Censored. Qoute Still there.
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mr.duckie wrote:
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Get Him!!!! :fist:


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Re: Weapon Proficiencies

Postby Rev. Sylvanus » Sat Aug 04, 2012 11:47 am

Cytheran wrote:Lol censorship


I don't mind threads eventually derailing or going off topic; but at least make an effort initially. ;)

And Ben, I'm probably in line with VI here. To have a skill bonus on just one weapon could be cheaper in CP cost. Unless the proficiency increases damage output, too...which isn't a bad idea.
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Re: Weapon Proficiencies

Postby Cytheran » Mon Aug 13, 2012 11:07 pm

I actually intended for it to say IVhorsemen but I hate this phone and left it.
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