But the body armor brings their total armor up to 6. That means single pistol users have to crit to kill, and rifle users only have a 33% chance. If the melee have a shield (and are running straight at the ranged units) they can also parry, and halve that again. What this does is greatly incentivize combined attacks, which immediately halves the number of units that can be shot at in a turn.
On average, I think that one CP of body armor nets you more than one CP that would otherwise have been lost covering the same amount of ground.
For three hours you're talking about 300-500 CP
Is that per-side or in total?
As background, I'm thinking of staging a weekly brikwars meetup where a short campaign is played out through a series of small encounters, either wargaming-like everyone-gets-a-side or roleplaying-like us-vs-them, whichever the players prefer. Has anyone tried anything like this before, and wouldn't mind sharing their experience?