Moderators: Rev. Sylvanus, warman45
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

Jump jets are powerful but low-precision. When a jump jet is activated, the minifig chooses the direction he wants to go (vertical, horizontal, whatever), hits the button, and... rolls 1d6. Whatever he rolls, that's how far he goes, and the movement is so fast that he can't take any Actions in the middle. Furthermore, rolling Bonus Dice is mandatory on any Critical Success, so he may end up going a lot farther than he intended.
BFenix wrote:Silent-sigfig wrote:![]()
Coolest 1000th post ever


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