jet pack?

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jet pack?

Postby playwell » Wed Feb 17, 2010 9:41 pm

in brik wars how do you clasify a jet pack? is it armor? a mount? or a special creation? i am a bit confused. help
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Postby aoffan23 » Wed Feb 17, 2010 9:44 pm

I'd say just count it as equipment on the minifig, and pay for movement just like you would a special creation. But be sure to include the cost in the cost of the fig.
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Postby spartan117 » Wed Feb 17, 2010 9:54 pm

oh and if he is not trained to use it he has to feat it and if he fails....BOOM!


oh and if he dies also BOOM!
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Postby OneEye589 » Wed Feb 17, 2010 10:09 pm

It would just be an item that when worn my a minifig gives them a flight speed as well.
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Postby playwell » Thu Feb 18, 2010 12:04 am

Thanks, for helping.
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Postby legacymedia92 » Thu Feb 18, 2010 7:32 am

Using the creation rules:

Cons 10cp
Move 10 (flying)
If hit 1d6 armor if over come level 1 explosion.
Loosing your mind is a side effect to this fourm
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Postby Silent-sigfig » Fri Feb 19, 2010 1:10 am

From a thread a while back.

Jump jets are powerful but low-precision. When a jump jet is activated, the minifig chooses the direction he wants to go (vertical, horizontal, whatever), hits the button, and... rolls 1d6. Whatever he rolls, that's how far he goes, and the movement is so fast that he can't take any Actions in the middle. Furthermore, rolling Bonus Dice is mandatory on any Critical Success, so he may end up going a lot farther than he intended.
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Postby Ross_Varn » Fri Feb 19, 2010 3:13 pm

Silent, you're talking about a jump jet. Jetpacks are more controllable, jump jets just throw you in a direction.
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Postby muffinman42 » Fri Feb 19, 2010 4:27 pm

Jump jets are for boosting the jump, a jack pack is for flight.
Unless your takeing about aircraft, but then the correct term is VTOL or S/VTOL.
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Postby Silent-sigfig » Fri Feb 19, 2010 7:51 pm

same thing.
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Postby birdman » Sat Feb 20, 2010 12:59 pm

According to the 2001 rules a jet pack increases a minifig's move by 5" and costs 10 CP.
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Postby Fulizer » Wed Mar 10, 2010 3:13 pm

Generally, making equiptment that improves a minifig costs the same as giving the improvements to the minifig itslef. this could also apply to regular movement increase, or skill improvements
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Postby Magic Soap » Thu Mar 11, 2010 1:50 pm

My jumpjets allow for half the move on ground, plus 1D10 sprint if needed either horizontally or vertically.
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Postby Cpt. Zipps » Fri Mar 12, 2010 4:49 pm

Remember the K.I.S.S. principle.

Mine is just 4 CP and it doubles movement( and makes it flight too.)
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