Title
Navigation Bar Legal Disclaimer The BrikWars Universe QuikWars! 1: Gameplay 2: The Mighty Minifig 3: Minifig Weapons 4: The Player Turn 5: Combat 6: Minifig Heroes H: The Horse MOC Combat 7: Structures 8: Weaponry 9: Vehicles 10: Creatures 11: Armies
Legal Disclaimer
Legal Disclaimer The BrikWars Universe QuikWars! 1: Gameplay 2: The Mighty Minifig 3: Minifig Weapons 4: The Player Turn 5: Combat 6: Minifig Heroes 7: Special Creations 8: Squads

Table of Contents
Legal Disclaimer
Unauthorizations and Unsanctionednesses
Images
Conceptual Progenitors
Copyrights and Trademarks
Contact Info
Fair Use Policy
Printing Copies
Modified Copies and Other Material
Don't Get Me in Trouble
The Dread Pirate Two-By-Two
The BrikWars Universe
A Magikal Wonderland
It's Brik, Not Brick
A Tradition of Gratuitous Everything
The BrikWars Universe
QuikWars
Q.1: Overview of Play
Q.1.1: Rolling Dice
Q.1.2 Wasting Time
Q.2: Armies
Q.2.1 Minifigs
Q.2.2 Heroes
Q.2.3 Weapons
Q.2.4 Steeds
Q.3: Constructions
Q.3.1: Controls
Q.3.2: Vehicles
Q.4: Victory
The Nefarious Nega-Bloktrix

Book One: Core Rules
CHAPTER ONE:
Gameplay
1.1: Overview of Play
Setup
Taking Turns
Victory
1.2: Numbers
Rolling Dice
Taking Measurements
1.3: Supplies Checklist
Things You'll Need
Things You Probably Won't Need But Might Want Anyway
1.4: The Spirit of the Game
Proper Observance of Rules
Spirits of the Game
Esprit de Core
CHAPTER TWO:
The Mighty Minifig
Skill: 1d6
Move: 5"
Armor: 4
Cost: 4CP
The Mighty Minifig
CHAPTER THREE:
Minifig Weapons
3.1: Close Combat Weapons
Hand Weapons
Heavy Weapons
Two-Handed Weapons
3.2: Ranged Weapons
Short-Ranged Weapons
Long-Ranged Weapons
Explosives
3.3: Bodily Protection
Shields
Body Armor
3.4: Desperate Measures
Bare Hands
Minifig Tools
Random Objects
Thrown Objects
The Skully Grail
CHAPTER FOUR:
The Player Turn
4.1: Movement
Sprinting
Quick Actions
4.2: Action
Use Ratings
Overskill
Extended Actions
4.3: Enemy Response
Cone of Vision
Who Acts First
Bailing
The BrikThulhian Troika
CHAPTER FIVE:
Combat
5.1: Making Attacks
Checking Range
Skill and Damage Rolls
Attack Modifiers
5.2: Close Combat
The Angry Inch
Close Combat Maneuvers
Countering
5.3: Ranged Combat
Missed Shots
5.4: Charge!
Momentum
Charging Weapons and Shoves
Knockback
A-Hunting We Will Go
CHAPTER SIX:
Minifig Heroes
6.1: The Hero
6.2: The Ego
Crankiness
RedShirts
Heroic Deaths
6.3: Heroic Feats
Action-Hero Cliches
Heroic Feats
6.4: Heroic Weapons
The Minifig Hero
CHAPTER H:
The Horse
H.1: The Horse
Horse Abilities
Horse Varieties
H.2: Riding a Horse
Action Cost
The Rider
H.3: Fighting From Horseback
Getting Carried Away
Crashing and Trampling
Jousting
A Prancing Destrier

Book Two: MOC Combat
MOC Combat
Making MOCkeries
Design Overview
Fancy Dice
Ablogical Binding Substance
CHAPTER SEVEN:
Structures
7.1: Structure
Structure vs. Surface Elements
Structural Attributes
7.2: Taking Damage
General Damage
Component Damage
Special Damage
7.3: Field Construction
The Mechanik
Field Constructions
Patch Repairs
Disassembly
Ray the Mechanik
CHAPTER EIGHT:
Weaponry
8.1: Weapon Size
8.2: Basic Weapons
Close Combat Weapons
Ranged Weapons
8.3: Automatic Weapons
Firing Arcs
BlastGuns
MachineGuns and Reloading
FlameThrowers and Fire
8.4: Heavy Explosives
Heavy Explosions
Payload Launchers
8.5: Field Hazards
Hazard Dice
Mechanisms
The Scout
8.6: Manning Weapons
Firing Weapons
The Gunner
The Heavy
Zug zug
CHAPTER NINE:
Vehicles
9.1: Standard Propulsion
Propulsion Types
Propulsion Damage
9.2: Standard Maneuvering
9.3: Thrust Vectors
Inertia
9.4: Piloting
The Pilot
Stunt Driving
9.5: Collisions
Momentum Dice
Physical Opposition Dice
KnockBack
Plowing Through
Pilot Error
CHAPTER TEN:
Creatures
10.1: Natural Abilities
Minds
Natural Abilities
The Civilian
10.2: Injuries
The Medik
10.3: Supernatural Abilities
Power Dice
10.4: Species
Monsters
Vermin
Beasts
Hello Nurse
CHAPTER ELEVEN:
Armies
11.1: Squads
The Officer
11.2: Specialists
Cannon Fodder
Heavy Infantry
The Sniper
The Assassin
The Kamikaze
Charge!


Title
Navigation Bar Legal Disclaimer The BrikWars Universe QuikWars! 1: Gameplay 2: The Mighty Minifig 3: Minifig Weapons 4: The Player Turn 5: Combat 6: Minifig Heroes H: The Horse MOC Combat 7: Structures 8: Weaponry 9: Vehicles 10: Creatures 11: Armies Legal Disclaimer The BrikWars Universe QuikWars! 1: Gameplay 2: The Mighty Minifig 3: Minifig Weapons 4: The Player Turn 5: Combat 6: Minifig Heroes H: The Horse 7: Special Creations 8: Squads Legal Disclaimer The BrikWars Universe QuikWars! 1: Gameplay 2: The Mighty Minifig 3: Minifig Weapons 4: The Player Turn 5: Combat 6: Minifig Heroes H: The Horse 7: Special Creations 8: Squads
Legal Disclaimer